Merge branch 'master' into wii-usb

This commit is contained in:
Matthew Parlane 2012-12-30 21:37:45 +13:00
commit 29f91eef97
4 changed files with 36 additions and 8 deletions

View File

@ -102,7 +102,7 @@ if(NOT MSVC)
endif(NOT MSVC)
# gcc uses some optimizations which might break stuff without this flag
add_definitions(-fno-strict-aliasing -fno-exceptions)
add_definitions(-fno-strict-aliasing -fno-exceptions -Wno-psabi)
include(CheckCXXCompilerFlag)

View File

@ -302,8 +302,7 @@ void PixelShaderManager::SetConstants()
float GC_ALIGNED16(material[4]);
float NormalizationCoef = 1 / 255.0f;
// TODO: This code is wrong. i goes out of range for xfregs.ambColor.
for (int i = 0; i < 4; ++i)
for (int i = 0; i < 2; ++i)
{
if (nMaterialsChanged & (1 << i))
{
@ -318,6 +317,21 @@ void PixelShaderManager::SetConstants()
}
}
for (int i = 0; i < 2; ++i)
{
if (nMaterialsChanged & (1 << (i + 2)))
{
u32 data = *(xfregs.matColor + i);
material[0] = ((data >> 24) & 0xFF) * NormalizationCoef;
material[1] = ((data >> 16) & 0xFF) * NormalizationCoef;
material[2] = ((data >> 8) & 0xFF) * NormalizationCoef;
material[3] = ( data & 0xFF) * NormalizationCoef;
SetPSConstant4fv(C_PMATERIALS + i + 2, material);
}
}
nMaterialsChanged = 0;
}
}

View File

@ -251,8 +251,7 @@ void VertexShaderManager::SetConstants()
float GC_ALIGNED16(material[4]);
float NormalizationCoef = 1 / 255.0f;
// TODO: This code is wrong. i goes out of range for xfregs.ambColor.
for (int i = 0; i < 4; ++i)
for (int i = 0; i < 2; ++i)
{
if (nMaterialsChanged & (1 << i))
{
@ -267,6 +266,21 @@ void VertexShaderManager::SetConstants()
}
}
for (int i = 0; i < 2; ++i)
{
if (nMaterialsChanged & (1 << (i + 2)))
{
u32 data = *(xfregs.matColor + i);
material[0] = ((data >> 24) & 0xFF) * NormalizationCoef;
material[1] = ((data >> 16) & 0xFF) * NormalizationCoef;
material[2] = ((data >> 8) & 0xFF) * NormalizationCoef;
material[3] = ( data & 0xFF) * NormalizationCoef;
SetVSConstant4fv(C_MATERIALS + i + 2, material);
}
}
nMaterialsChanged = 0;
}

View File

@ -147,9 +147,6 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
glTexParameteri(TEX2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(TEX2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLfloat u_max = (GLfloat)width;
GLfloat v_max = (GLfloat)glHeight;
static const GLfloat verts[4][2] = {
{ -1, -1}, // Left top
{ -1, 1}, // left bottom
@ -158,6 +155,9 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
};
//Texture rectangle uses pixel coordinates
#ifndef USE_GLES
GLfloat u_max = (GLfloat)width;
GLfloat v_max = (GLfloat)height;
static const GLfloat texverts[4][2] = {
{0, v_max},
{0, 0},