Implement AbstractGfx for Vulkan

This commit is contained in:
Scott Mansell
2023-01-28 15:12:28 +13:00
parent 58b70b2fb2
commit 2a2014af09
12 changed files with 109 additions and 161 deletions

View File

@ -11,7 +11,7 @@
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/StagingBuffer.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
#include "VideoBackends/Vulkan/VKGfx.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
namespace Vulkan
@ -65,7 +65,7 @@ std::vector<BBoxType> VKBoundingBox::Read(u32 index, u32 length)
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
// Wait until these commands complete.
Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
VKGfx::GetInstance()->ExecuteCommandBuffer(false, true);
// Cache is now valid.
m_readback_buffer->InvalidateCPUCache();