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Implement AbstractGfx for Vulkan
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@ -17,7 +17,7 @@
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/StagingBuffer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include "VideoBackends/Vulkan/VKGfx.h"
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#include "VideoBackends/Vulkan/VKStreamBuffer.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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@ -367,7 +367,7 @@ void VKTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8*
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// Execute the command buffer first.
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WARN_LOG_FMT(VIDEO,
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"Executing command list while waiting for space in texture upload buffer");
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Renderer::GetInstance()->ExecuteCommandBuffer(false);
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VKGfx::GetInstance()->ExecuteCommandBuffer(false);
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// Try allocating again. This may cause a fence wait.
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if (!stream_buffer->ReserveMemory(upload_size, upload_alignment))
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@ -967,7 +967,7 @@ void VKStagingTexture::Flush()
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if (g_command_buffer_mgr->GetCurrentFenceCounter() == m_flush_fence_counter)
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{
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// Execute the command buffer and wait for it to finish.
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Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
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VKGfx::GetInstance()->ExecuteCommandBuffer(false, true);
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}
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else
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{
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