mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
remove PAD_GetAttachedPads() from PadSimple and nJoy (and plugin specs). It hasn't done anything except get in the way/cause confusion since changing SI devices was added. Also I declare PadSimpleEvent and nJoy .4 as dead/rotting code. someone can feel free to prove me wrong...but know they are on my hitlist :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3739 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -58,15 +58,6 @@ void PADConfigDialognJoy::PadGetStatus()
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return;
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}
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// Return if it's not enabled
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if (!PadMapping[notebookpage].enabled)
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{
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m_TStatusIn[notebookpage]->SetLabel(wxT("Not enabled")); m_TStatusOut[notebookpage]->SetLabel(wxT("Not enabled"));
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m_TStatusInC[notebookpage]->SetLabel(wxT("Not enabled")); m_TStatusOutC[notebookpage]->SetLabel(wxT("Not enabled"));
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m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not enabled"));
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return;
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}
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// Get physical device status
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int PhysicalDevice = PadMapping[notebookpage].ID;
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int TriggerType = PadMapping[notebookpage].triggertype;
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@ -171,9 +162,6 @@ void PADConfigDialognJoy::PadGetStatus()
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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std::string ShowStatus(int VirtualController)
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{
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// Check if it's enabled
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if (!PadMapping[VirtualController].enabled) return StringFromFormat("%i disabled", VirtualController);
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// Save the physical device
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int PhysicalDevice = PadMapping[VirtualController].ID;
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@ -221,9 +209,7 @@ std::string ShowStatus(int VirtualController)
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}
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return StringFromFormat(
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//"Version: %i.%i.%i\n"
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"All pads:\n"
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"Enabled: %i %i %i %i\n"
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"ID: %i %i %i %i\n"
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"Controllertype: %i %i %i %i\n"
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"SquareToCircle: %i %i %i %i\n\n"
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@ -237,8 +223,6 @@ std::string ShowStatus(int VirtualController)
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"Hats: %s\n"
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"But: %s\n"
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"Device: Ax: %i Balls:%i Hats:%i But:%i",
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//Version.major, Version.minor, Version.patch,
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PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled,
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PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
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PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
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PadMapping[0].bSquareToCircle, PadMapping[1].bSquareToCircle, PadMapping[2].bSquareToCircle, PadMapping[3].bSquareToCircle,
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@ -56,9 +56,8 @@ BEGIN_EVENT_TABLE(PADConfigDialognJoy,wxDialog)
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EVT_BUTTON(ID_CANCEL, PADConfigDialognJoy::CancelClick)
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EVT_NOTEBOOK_PAGE_CHANGED(ID_NOTEBOOK, PADConfigDialognJoy::NotebookPageChanged)
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// Change and enable or disable gamepad
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// Change gamepad
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EVT_COMBOBOX(IDC_JOYNAME, PADConfigDialognJoy::ChangeSettings)
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EVT_CHECKBOX(IDC_JOYATTACH, PADConfigDialognJoy::ChangeSettings)
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// Other settings
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EVT_CHECKBOX(IDC_SAVEBYID, PADConfigDialognJoy::ChangeSettings)
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@ -298,18 +297,12 @@ void PADConfigDialognJoy::OnSaveById()
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the plugin. Joyinfo[].joy is only used the first time the pads are checked. */
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void PADConfigDialognJoy::DoChangeJoystick()
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{
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// Close the current pad, unless it's used by another slot
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//if (PadMapping[notebookpage].enabled) PadClose(notebookpage);
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// Before changing the pad we save potential changes to the current pad (to support SaveByID)
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DoSave(true);
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// Load the settings for the new Id
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g_Config.Load(true);
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UpdateGUI(notebookpage); // Update the GUI
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// Open the new pad
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if (PadMapping[notebookpage].enabled) PadOpen(notebookpage);
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}
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void PADConfigDialognJoy::PadOpen(int Open) // Open for slot 1, 2, 3 or 4
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{
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@ -481,15 +474,6 @@ void PADConfigDialognJoy::ChangeSettings( wxCommandEvent& event )
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case IDC_JOYNAME:
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DoChangeJoystick();
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break;
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case IDC_JOYATTACH:
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// We will enable this device
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int Enable = PadMapping[notebookpage].enabled = !PadMapping[notebookpage].enabled;
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// Close or open pad handle
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if(Enable) PadOpen(notebookpage); else PadClose(notebookpage);
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// Update the GUI
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UpdateGUI(notebookpage);
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return; // Don't save this for all slots
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}
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// Update all slots that use this device
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@ -550,25 +534,6 @@ void PADConfigDialognJoy::UpdateGUI(int _notebookpage)
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m_CheckPlayback[_notebookpage]->SetValue(g_Config.bPlayback);
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#endif
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// There is no FindItem in linux so this doesn't work
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#ifdef _WIN32
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// Disabled pages
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bool Enabled = PadMapping[_notebookpage].enabled == 1 ? true : false;
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// Enable or disable all buttons
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for(int i = IDB_ANALOG_MAIN_X; i <= IDB_BUTTONHALFPRESS; i++)
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m_Controller[_notebookpage]->FindItem(i)->Enable(Enabled);
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// Controller type settings
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m_Controller[_notebookpage]->FindItem(IDC_DEADZONE)->Enable(Enabled);
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m_Controller[_notebookpage]->FindItem(IDC_CONTROLTYPE)->Enable(Enabled);
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m_Controller[_notebookpage]->FindItem(IDC_TRIGGERTYPE)->Enable(Enabled && XInput);
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m_Controller[_notebookpage]->FindItem(IDCB_MAINSTICK_RADIUS)->Enable(Enabled);
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m_Controller[_notebookpage]->FindItem(IDCB_MAINSTICK_CB_RADIUS)->Enable(Enabled);
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m_Controller[_notebookpage]->FindItem(IDCB_MAINSTICK_DIAGONAL)->Enable(Enabled);
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m_Controller[_notebookpage]->FindItem(IDCB_MAINSTICK_S_TO_C)->Enable(Enabled);
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m_Controller[_notebookpage]->FindItem(IDCB_FILTER_SETTINGS)->Enable(Enabled);
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#endif
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// Replace the harder to understand -1 with "" for the sake of user friendliness
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ToBlank();
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@ -597,10 +562,7 @@ void PADConfigDialognJoy::OnPaint(wxPaintEvent &event)
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wxPaintDC dcWin(m_pKeys[notebookpage]);
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PrepareDC( dcWin );
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if(PadMapping[notebookpage].enabled)
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dcWin.DrawBitmap( WxStaticBitmap1_BITMAP, 94, 0, true );
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else
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dcWin.DrawBitmap( WxStaticBitmap1_BITMAPGray, 94, 0, true );
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dcWin.DrawBitmap( WxStaticBitmap1_BITMAP, 94, 0, true );
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}
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// Populate the config window
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@ -650,11 +612,6 @@ void PADConfigDialognJoy::CreateGUIControls()
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// Define bitmap for EVT_PAINT
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WxStaticBitmap1_BITMAP = wxBitmap(ConfigBox_WxStaticBitmap1_XPM);
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// Gray version
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wxImage WxImageGray = WxStaticBitmap1_BITMAP.ConvertToImage();
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WxImageGray = WxImageGray.ConvertToGreyscale();
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WxStaticBitmap1_BITMAPGray = wxBitmap(WxImageGray);
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// Search for devices and add them to the device list
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wxArrayString arrayStringFor_Joyname; // The string array
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if(NumGoodPads > 0)
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@ -808,16 +765,12 @@ void PADConfigDialognJoy::CreateGUIControls()
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// Groups
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#ifdef _WIN32
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m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, arrayStringFor_Joyname[0], wxDefaultPosition, wxSize(476, 21), arrayStringFor_Joyname, wxCB_READONLY);
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m_Joyattach[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Controller attached"), wxDefaultPosition, wxSize(109, 25));
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#else
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m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, arrayStringFor_Joyname[0], wxDefaultPosition, wxSize(450, 25), arrayStringFor_Joyname, 0, wxDefaultValidator, wxT("m_Joyname"));
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m_Joyattach[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Controller attached"), wxDefaultPosition, wxSize(140, 25), 0, wxDefaultValidator, wxT("Controller attached"));
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#endif
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m_Joyattach[i]->SetToolTip(wxString::Format(wxT("Decide if Controller %i shall be detected by the game."), i + 1));
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m_gJoyname[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Controller"));
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m_gJoyname[i]->Add(m_Joyname[i], 0, (wxLEFT | wxRIGHT), 5);
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m_gJoyname[i]->Add(m_Joyattach[i], 0, (wxRIGHT | wxLEFT | wxBOTTOM), 1);
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m_Joyname[i]->SetToolTip(wxT("Save your settings and configure another joypad"));
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@ -1042,14 +995,6 @@ void PADConfigDialognJoy::CreateGUIControls()
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// Show or hide it. We have to do this after we add it to its sizer
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m_sMainRight[i]->Show(g_Config.bShowAdvanced);
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// Don't allow these changes when running
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if(g_EmulatorRunning)
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{
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//m_Joyname[i]->Enable(false);
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m_Joyattach[i]->Enable(false);
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//m_ControlType[i]->Enable(false);
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}
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// Update GUI
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UpdateGUI(i);
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} // end of loop
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@ -90,7 +90,7 @@ class PADConfigDialognJoy : public wxDialog
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wxBoxSizer * m_MainSizer;
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wxPanel *m_pKeys[4], *m_pInStatus[4], *m_pOutStatus[4], *m_pInStatusC[4], *m_pOutStatusC[4];
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wxBitmap WxStaticBitmap1_BITMAP, WxStaticBitmap1_BITMAPGray;
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wxBitmap WxStaticBitmap1_BITMAP;
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wxStaticBoxSizer * m_sKeys[4];
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wxBoxSizer *m_sMain[4], *m_sMainLeft[4], *m_sMainRight[4];
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@ -101,8 +101,7 @@ class PADConfigDialognJoy : public wxDialog
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wxComboBox *m_Joyname[4];
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wxComboBox *m_ControlType[4], *m_TriggerType[4];
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wxComboBox *m_Deadzone[4];
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wxCheckBox *m_Joyattach[4]; // Attached pad
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wxStaticBoxSizer *m_gJoyname[4];
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wxStaticBoxSizer *m_gExtrasettings[4]; // Extra settings
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@ -218,7 +217,7 @@ class PADConfigDialognJoy : public wxDialog
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ID_KEYSPANEL1, ID_KEYSPANEL2, ID_KEYSPANEL3, ID_KEYSPANEL4,
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IDG_JOYSTICK, IDC_JOYNAME, IDC_JOYATTACH, // Controller attached
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IDG_JOYSTICK, IDC_JOYNAME,
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IDG_EXTRASETTINGS, IDC_DEADZONE, // Extra settings
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@ -53,9 +53,6 @@ void PADConfigDialognJoy::UpdateGUIButtonMapping(int controller)
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// Update selected gamepad
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m_Joyname[controller]->SetSelection(PadMapping[controller].ID);
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// Update the enabled checkbox
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m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
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tmp << PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
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tmp << PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
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@ -110,8 +107,7 @@ void PADConfigDialognJoy::UpdateGUIButtonMapping(int controller)
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}
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/* Populate the PadMapping array with the dialog items settings (for example
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selected joystick, enabled or disabled status and so on) */
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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selected joystick and so on) */
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void PADConfigDialognJoy::SaveButtonMapping(int controller, bool DontChangeId, int FromSlot)
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{
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// Temporary storage
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@ -124,9 +120,8 @@ void PADConfigDialognJoy::SaveButtonMapping(int controller, bool DontChangeId, i
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// Replace "" with "-1" in the GUI controls
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ToBlank(false);
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// Set enabled or disable status and other settings
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// Set other settings
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if(!DontChangeId) PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection();
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if(FromSlot == controller) PadMapping[controller].enabled = m_Joyattach[FromSlot]->GetValue(); // Only enable one
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PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
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PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
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PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection();
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