Merge branch 'master' into android-new-control-input-overlay

Conflicts:
	Source/Core/DolphinWX/Src/Android/ButtonManager.h
This commit is contained in:
Ryan Houdek
2013-11-13 16:17:42 -06:00
1107 changed files with 133363 additions and 62767 deletions

View File

@ -119,7 +119,7 @@
# libraries. Automatically turned for NDK r5x and r6x due to GLESv2
# problems.
#
# LIBRARY_OUTPUT_PATH_ROOT=${CMAKE_SOURCE_DIR} - where to output binary
# LIBRARY_OUTPUT_PATH_ROOT=${CMAKE_CURRENT_BINARY_DIR} - where to output binary
# files. See additional details below.
#
# ANDROID_SET_OBSOLETE_VARIABLES=ON - if set, then toolchain defines some
@ -187,7 +187,7 @@
#
# LIBRARY_OUTPUT_PATH_ROOT should be set in cache to determine where Android
# libraries will be installed.
# Default is ${CMAKE_SOURCE_DIR}, and the android libs will always be
# Default is ${CMAKE_CURRENT_BINARY_DIR}, and the android libs will always be
# under the ${LIBRARY_OUTPUT_PATH_ROOT}/libs/${ANDROID_NDK_ABI_NAME}
# (depending on the target ABI). This is convenient for Android packaging.
#
@ -1431,7 +1431,7 @@ include_directories( SYSTEM "${ANDROID_SYSROOT}/usr/include" ${ANDROID_STL_INCLU
link_directories( "${CMAKE_INSTALL_PREFIX}/libs/${ANDROID_NDK_ABI_NAME}" )
# setup output directories
set( LIBRARY_OUTPUT_PATH_ROOT ${CMAKE_SOURCE_DIR} CACHE PATH "root for library output, set this to change where android libs are installed to" )
set( LIBRARY_OUTPUT_PATH_ROOT ${CMAKE_CURRENT_BINARY_DIR} CACHE PATH "root for library output, set this to change where android libs are installed to" )
set( CMAKE_INSTALL_PREFIX "${ANDROID_TOOLCHAIN_ROOT}/user" CACHE STRING "path for installing" )
if(NOT _CMAKE_IN_TRY_COMPILE)

View File

@ -190,14 +190,6 @@ public final class VideoSettingsFragment extends PreferenceFragment
// Is a Tegra 4 since it supports 24bit depth
mSupportsGLES3 = true;
}
if (!mSupportsGLES3 &&
m_GLVendor == null &&
m_GLRenderer == null &&
m_GLExtensions == null)
{
// Couldn't get information. Give them the benefit of the doubt
mSupportsGLES3 = true;
}
return mSupportsGLES3;
}