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moar cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1694 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -25,9 +25,8 @@ namespace VertexManager
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void AddVertices(int primitive, int numvertices);
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void Flush(); // flushes the current buffer
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// These two don't really belong here and are not relevant for D3D - TODO, find better place to put them.
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// This doesn't really belong here and are not relevant for D3D - TODO, find better place to put them.
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int GetRemainingSize(); // remaining space in the current buffer.
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void EnableComponents(u32 components); // very implementation specific - D3D9 won't need this one.
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// TODO: move, rename.
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extern u8* s_pCurBufferPointer;
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