moar cleanup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1694 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-12-26 17:02:46 +00:00
parent acd0e0d8da
commit 2a552421a5
23 changed files with 435 additions and 493 deletions

View File

@ -24,9 +24,12 @@
#include "CPMemory.h"
#include "NativeVertexFormat.h"
#include "NativeVertexWriter.h"
#define COMPILED_CODE_SIZE 4096
u32 s_prevcomponents; // previous state set
#ifdef _WIN32
#define USE_JIT
#endif
@ -56,8 +59,10 @@ class GLVertexFormat : public NativeVertexFormat
public:
GLVertexFormat();
~GLVertexFormat();
virtual void Initialize(const PortableVertexDeclaration &_vtx_decl);
virtual void SetupVertexPointers() const;
virtual void EnableComponents(u32 components);
};
@ -204,3 +209,77 @@ void GLVertexFormat::SetupVertexPointers() const {
}
#endif
}
void GLVertexFormat::EnableComponents(u32 components)
{
if (s_prevcomponents != components) {
VertexManager::Flush();
// matrices
if ((components & VB_HAS_POSMTXIDX) != (s_prevcomponents & VB_HAS_POSMTXIDX)) {
if (components & VB_HAS_POSMTXIDX)
glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
else
glDisableVertexAttribArray(SHADER_POSMTX_ATTRIB);
}
// normals
if ((components & VB_HAS_NRM0) != (s_prevcomponents & VB_HAS_NRM0)) {
if (components & VB_HAS_NRM0)
glEnableClientState(GL_NORMAL_ARRAY);
else
glDisableClientState(GL_NORMAL_ARRAY);
}
if ((components & VB_HAS_NRM1) != (s_prevcomponents & VB_HAS_NRM1)) {
if (components & VB_HAS_NRM1) {
glEnableVertexAttribArray(SHADER_NORM1_ATTRIB);
glEnableVertexAttribArray(SHADER_NORM2_ATTRIB);
}
else {
glDisableVertexAttribArray(SHADER_NORM1_ATTRIB);
glDisableVertexAttribArray(SHADER_NORM2_ATTRIB);
}
}
// color
for (int i = 0; i < 2; ++i) {
if ((components & (VB_HAS_COL0 << i)) != (s_prevcomponents & (VB_HAS_COL0 << i))) {
if (components & (VB_HAS_COL0 << 0))
glEnableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
else
glDisableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
}
}
// tex
if (!g_Config.bDisableTexturing) {
for (int i = 0; i < 8; ++i) {
if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i))) {
glClientActiveTexture(GL_TEXTURE0 + i);
if (components & (VB_HAS_UV0 << i))
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
}
else // Disable Texturing
{
for (int i = 0; i < 8; ++i) {
glClientActiveTexture(GL_TEXTURE0 + i);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
// Disable Lighting
// TODO - move to better spot
if (g_Config.bDisableLighting) {
for (int i = 0; i < xfregs.nNumChans; i++)
{
xfregs.colChans[i].alpha.enablelighting = false;
xfregs.colChans[i].color.enablelighting = false;
}
}
s_prevcomponents = components;
}
}

View File

@ -31,7 +31,6 @@ static GLuint s_vboBuffers[0x40] = {0};
static int s_nCurVBOIndex = 0; // current free buffer
static u8 *s_pBaseBufferPointer = NULL;
static std::vector< std::pair<u32, u32> > s_vStoredPrimitives; // every element, mode and count to be passed to glDrawArrays
static u32 s_prevcomponents; // previous state set
static const GLenum c_primitiveType[8] =
{
@ -47,7 +46,6 @@ static const GLenum c_primitiveType[8] =
bool Init()
{
s_prevcomponents = 0;
s_pBaseBufferPointer = (u8*)AllocateMemoryPages(MAX_BUFFER_SIZE);
s_pCurBufferPointer = s_pBaseBufferPointer;
@ -91,7 +89,8 @@ int GetRemainingSize()
void AddVertices(int primitive, int numvertices)
{
_assert_( numvertices > 0 );
_assert_(numvertices > 0);
_assert_(g_nativeVertexFmt != NULL);
ADDSTAT(stats.thisFrame.numPrims, numvertices);
if (s_vStoredPrimitives.size() && s_vStoredPrimitives[s_vStoredPrimitives.size() - 1].first == c_primitiveType[primitive]) {
@ -137,8 +136,8 @@ void Flush()
for (int i = 0; i < xfregs.numTexGens; ++i) {
TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP ) tinfo.hex &= 0x7ff;
if (tinfo.texgentype != XF_TEXGEN_REGULAR ) tinfo.projection = 0;
if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff;
if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0;
PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d\n",
i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
@ -199,6 +198,7 @@ void Flush()
TextureMngr::EnableTexRECT(i);
}
// if texture is power of two, set to ones (since don't need scaling)
// (the above seems to have changed - we set the width and height here too.
else
{
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
@ -225,13 +225,13 @@ void Flush()
}
FRAGMENTSHADER* ps = PixelShaderCache::GetShader();
VERTEXSHADER* vs = VertexShaderCache::GetShader(s_prevcomponents);
VERTEXSHADER* vs = VertexShaderCache::GetShader(g_nativeVertexFmt->m_components);
bool bRestoreBuffers = false;
if (Renderer::GetZBufferTarget()) {
if (bpmem.zmode.updateenable) {
if (!bpmem.blendmode.colorupdate) {
Renderer::SetRenderMode(bpmem.blendmode.alphaupdate?Renderer::RM_ZBufferAlpha:Renderer::RM_ZBufferOnly);
Renderer::SetRenderMode(bpmem.blendmode.alphaupdate ? Renderer::RM_ZBufferAlpha : Renderer::RM_ZBufferOnly);
}
}
else {
@ -298,81 +298,4 @@ void Flush()
ResetBuffer();
}
// This should move into NativeVertexFormat
void EnableComponents(u32 components)
{
if (s_prevcomponents != components) {
if (s_vStoredPrimitives.size() != 0)
VertexManager::Flush();
// matrices
if ((components & VB_HAS_POSMTXIDX) != (s_prevcomponents & VB_HAS_POSMTXIDX)) {
if (components & VB_HAS_POSMTXIDX)
glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
else
glDisableVertexAttribArray(SHADER_POSMTX_ATTRIB);
}
// normals
if ((components & VB_HAS_NRM0) != (s_prevcomponents & VB_HAS_NRM0)) {
if (components & VB_HAS_NRM0)
glEnableClientState(GL_NORMAL_ARRAY);
else
glDisableClientState(GL_NORMAL_ARRAY);
}
if ((components & VB_HAS_NRM1) != (s_prevcomponents & VB_HAS_NRM1)) {
if (components & VB_HAS_NRM1) {
glEnableVertexAttribArray(SHADER_NORM1_ATTRIB);
glEnableVertexAttribArray(SHADER_NORM2_ATTRIB);
}
else {
glDisableVertexAttribArray(SHADER_NORM1_ATTRIB);
glDisableVertexAttribArray(SHADER_NORM2_ATTRIB);
}
}
// color
for (int i = 0; i < 2; ++i) {
if ((components & (VB_HAS_COL0 << i)) != (s_prevcomponents & (VB_HAS_COL0 << i))) {
if (components & (VB_HAS_COL0 << 0))
glEnableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
else
glDisableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
}
}
// tex
if (!g_Config.bDisableTexturing) {
for (int i = 0; i < 8; ++i) {
if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i))) {
glClientActiveTexture(GL_TEXTURE0 + i);
if (components & (VB_HAS_UV0 << i))
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
}
else // Disable Texturing
{
for (int i = 0; i < 8; ++i) {
glClientActiveTexture(GL_TEXTURE0 + i);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
// Disable Lighting
// TODO - move to better spot
if (g_Config.bDisableLighting) {
for (int i = 0; i < xfregs.nNumChans; i++)
{
xfregs.colChans[i].alpha.enablelighting = false;
xfregs.colChans[i].color.enablelighting = false;
}
}
s_prevcomponents = components;
}
}
} // namespace