VideoCommon: Handle emboss texgen with only a single normal

Fixes a large number of effects in Rogue Squadron 2 and 3.
This commit is contained in:
Pokechu22
2022-04-13 22:03:34 -07:00
parent 39b2854b98
commit 2a5c77f43f
14 changed files with 138 additions and 62 deletions

View File

@ -90,22 +90,14 @@ void TransformPosition(const InputVertexData* src, OutputVertexData* dst)
}
}
void TransformNormal(const InputVertexData* src, bool nbt, OutputVertexData* dst)
void TransformNormal(const InputVertexData* src, OutputVertexData* dst)
{
const float* mat = &xfmem.normalMatrices[(src->posMtx & 31) * 3];
if (nbt)
{
MultiplyVec3Mat33(src->normal[0], mat, dst->normal[0]);
MultiplyVec3Mat33(src->normal[1], mat, dst->normal[1]);
MultiplyVec3Mat33(src->normal[2], mat, dst->normal[2]);
dst->normal[0].Normalize();
}
else
{
MultiplyVec3Mat33(src->normal[0], mat, dst->normal[0]);
dst->normal[0].Normalize();
}
MultiplyVec3Mat33(src->normal[0], mat, dst->normal[0]);
MultiplyVec3Mat33(src->normal[1], mat, dst->normal[1]);
MultiplyVec3Mat33(src->normal[2], mat, dst->normal[2]);
dst->normal[0].Normalize();
}
static void TransformTexCoordRegular(const TexMtxInfo& texinfo, int coordNum,