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D3D/main: Remove unused variable in InitBackendInfo()
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@ -102,7 +102,6 @@ void VideoBackend::InitBackendInfo()
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// TODO: These don't get updated on adapter change, yet
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// TODO: These don't get updated on adapter change, yet
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if (adapter_index == g_Config.iAdapter)
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if (adapter_index == g_Config.iAdapter)
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{
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{
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std::string samples;
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std::vector<DXGI_SAMPLE_DESC> modes = DX11::D3D::EnumAAModes(ad);
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std::vector<DXGI_SAMPLE_DESC> modes = DX11::D3D::EnumAAModes(ad);
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// First iteration will be 1. This equals no AA.
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// First iteration will be 1. This equals no AA.
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for (unsigned int i = 0; i < modes.size(); ++i)
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for (unsigned int i = 0; i < modes.size(); ++i)
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