tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4474 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-10-28 22:51:00 +00:00
parent f3681c0e1b
commit 2a99dfb261
2 changed files with 5 additions and 4 deletions

View File

@ -67,7 +67,7 @@ void CUCode_Zelda::AFCdecodebuffer(const s16 *coef, const char *src, signed shor
short hist2 = *hist2p;
for (int i = 0; i < 16; i++)
{
int sample = delta * nibbles[i] + ((long)hist * coef[idx * 2]) + ((long)hist2 * coef[idx * 2 + 1]);
int sample = delta * nibbles[i] + ((int)hist * coef[idx * 2]) + ((int)hist2 * coef[idx * 2 + 1]);
if (type == 9)
sample >>= 11;
else