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VideoCommon: make mesh asset data loadable by asset loader
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@ -11,6 +11,7 @@
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namespace VideoCommon
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{
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struct MaterialData;
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struct MeshData;
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struct PixelShaderData;
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struct TextureData;
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@ -48,5 +49,8 @@ public:
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// Loads a material
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virtual LoadInfo LoadMaterial(const AssetID& asset_id, MaterialData* data) = 0;
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// Loads a mesh
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virtual LoadInfo LoadMesh(const AssetID& asset_id, MeshData* data) = 0;
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};
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} // namespace VideoCommon
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