VideoCommon: make mesh asset data loadable by asset loader

This commit is contained in:
iwubcode
2024-02-12 18:42:01 -06:00
parent aa66842172
commit 2ab877586d
7 changed files with 147 additions and 0 deletions

View File

@ -23,6 +23,7 @@ public:
LoadInfo LoadTexture(const AssetID& asset_id, TextureData* data) override;
LoadInfo LoadPixelShader(const AssetID& asset_id, PixelShaderData* data) override;
LoadInfo LoadMaterial(const AssetID& asset_id, MaterialData* data) override;
LoadInfo LoadMesh(const AssetID& asset_id, MeshData* data) override;
// Gets the latest time from amongst all the files in the asset map
TimeType GetLastAssetWriteTime(const AssetID& asset_id) const override;