VideoCommon: move AssetMap to a types header file, so it can be pulled in without the DirectFilesystemAssetLibrary dependencies, the header will be expanded later

This commit is contained in:
iwubcode
2024-07-04 17:41:49 -05:00
parent 7d59c2743d
commit 2ae43324cb
6 changed files with 27 additions and 12 deletions

View File

@ -396,10 +396,10 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadTexture(const Ass
}
void DirectFilesystemAssetLibrary::SetAssetIDMapData(const AssetID& asset_id,
AssetMap asset_path_map)
VideoCommon::Assets::AssetMap asset_path_map)
{
std::lock_guard lk(m_lock);
m_assetid_to_asset_map_path[asset_id] = std::move(asset_path_map);
m_asset_id_to_asset_map_path[asset_id] = std::move(asset_path_map);
}
bool DirectFilesystemAssetLibrary::LoadMips(const std::filesystem::path& asset_path,
@ -454,12 +454,12 @@ bool DirectFilesystemAssetLibrary::LoadMips(const std::filesystem::path& asset_p
return true;
}
DirectFilesystemAssetLibrary::AssetMap
VideoCommon::Assets::AssetMap
DirectFilesystemAssetLibrary::GetAssetMapForID(const AssetID& asset_id) const
{
std::lock_guard lk(m_lock);
if (auto iter = m_assetid_to_asset_map_path.find(asset_id);
iter != m_assetid_to_asset_map_path.end())
if (auto iter = m_asset_id_to_asset_map_path.find(asset_id);
iter != m_asset_id_to_asset_map_path.end())
{
return iter->second;
}