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VideoCommon: move AssetMap to a types header file, so it can be pulled in without the DirectFilesystemAssetLibrary dependencies, the header will be expanded later
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@ -26,6 +26,7 @@ add_library(videocommon
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Assets/ShaderAsset.h
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Assets/TextureAsset.cpp
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Assets/TextureAsset.h
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Assets/Types.h
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AsyncRequests.cpp
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AsyncRequests.h
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AsyncShaderCompiler.cpp
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