ShaderGen: More interface cleanups. Less wtfs :)

This commit is contained in:
NeoBrainX
2013-03-29 22:24:49 +01:00
parent e31c2aa601
commit 2afd892e46
8 changed files with 23 additions and 25 deletions

View File

@ -274,7 +274,8 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u
// Non-uid template parameters will write to the dummy data (=> gets optimized out)
pixel_shader_uid_data dummy_data;
pixel_shader_uid_data& uid_data = (&out.GetUidData() != NULL) ? out.GetUidData() : dummy_data;
pixel_shader_uid_data& uid_data = (&out.template GetUidData<pixel_shader_uid_data>() != NULL)
? out.template GetUidData<pixel_shader_uid_data>() : dummy_data;
out.SetBuffer(text);
if (out.GetBuffer() != NULL)