mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
ShaderGen: More interface cleanups. Less wtfs :)
This commit is contained in:
@ -110,10 +110,10 @@ struct vertex_shader_uid_data
|
||||
};
|
||||
|
||||
typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
|
||||
typedef ShaderCode<vertex_shader_uid_data> VertexShaderCode;
|
||||
typedef ShaderCode VertexShaderCode; // TODO: Obsolete..
|
||||
|
||||
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
|
||||
void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
|
||||
void GenerateVSOutputStructForGS(ShaderCode<u32>& object, u32 components, API_TYPE api_type);
|
||||
void GenerateVSOutputStructForGS(ShaderCode& object, u32 components, API_TYPE api_type);
|
||||
|
||||
#endif // GCOGL_VERTEXSHADER_H
|
||||
|
Reference in New Issue
Block a user