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ShaderGen: More interface cleanups. Less wtfs :)
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@ -177,7 +177,7 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize,
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{
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// Generate new shader. Warning: not thread-safe.
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static char buffer[16384];
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ShaderCode<u32> code;
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ShaderCode code;
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code.SetBuffer(buffer);
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GenerateVSOutputStructForGS(code, components, API_D3D11);
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code.Write("\n%s", POINT_GS_COMMON);
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