Convert all includes to relative paths.

This commit is contained in:
Lioncash
2014-02-17 05:18:15 -05:00
parent 73691a8587
commit 2afe215271
893 changed files with 4628 additions and 4957 deletions

View File

@ -2,16 +2,15 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "PSTextureEncoder.h"
#include "D3DBase.h"
#include "D3DShader.h"
#include "GfxState.h"
#include "BPMemory.h"
#include "FramebufferManager.h"
#include "Render.h"
#include "HW/Memmap.h"
#include "TextureCache.h"
#include "Core/HW/Memmap.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/GfxState.h"
#include "VideoBackends/D3D/FramebufferManager.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/TextureCache.h"
#include "VideoCommon/BPMemory.h"
// "Static mode" will compile a new EFB encoder shader for every combination of
// encoding configurations. It's compatible with Shader Model 4.