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https://github.com/dolphin-emu/dolphin.git
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Convert all includes to relative paths.
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@ -2,16 +2,15 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "PSTextureEncoder.h"
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#include "D3DBase.h"
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#include "D3DShader.h"
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#include "GfxState.h"
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#include "BPMemory.h"
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#include "FramebufferManager.h"
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#include "Render.h"
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#include "HW/Memmap.h"
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#include "TextureCache.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DShader.h"
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#include "VideoBackends/D3D/GfxState.h"
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#include "VideoBackends/D3D/FramebufferManager.h"
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#include "VideoBackends/D3D/PSTextureEncoder.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/TextureCache.h"
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#include "VideoCommon/BPMemory.h"
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// "Static mode" will compile a new EFB encoder shader for every combination of
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// encoding configurations. It's compatible with Shader Model 4.
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