Convert all includes to relative paths.

This commit is contained in:
Lioncash
2014-02-17 05:18:15 -05:00
parent 73691a8587
commit 2afe215271
893 changed files with 4628 additions and 4957 deletions

View File

@ -2,22 +2,22 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "D3DBase.h"
#include "PixelShaderCache.h"
#include "VertexManager.h"
#include "VertexShaderCache.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/VertexManager.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "BPMemory.h"
#include "Debugger.h"
#include "IndexGenerator.h"
#include "MainBase.h"
#include "PixelShaderManager.h"
#include "RenderBase.h"
#include "Render.h"
#include "Statistics.h"
#include "TextureCacheBase.h"
#include "VertexShaderManager.h"
#include "VideoConfig.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/Debugger.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/MainBase.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
// internal state for loading vertices
extern NativeVertexFormat *g_nativeVertexFmt;