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Convert all includes to relative paths.
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@ -2,22 +2,22 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "D3DBase.h"
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#include "PixelShaderCache.h"
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#include "VertexManager.h"
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#include "VertexShaderCache.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/PixelShaderCache.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/VertexManager.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "BPMemory.h"
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#include "Debugger.h"
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#include "IndexGenerator.h"
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#include "MainBase.h"
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#include "PixelShaderManager.h"
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#include "RenderBase.h"
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#include "Render.h"
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#include "Statistics.h"
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#include "TextureCacheBase.h"
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#include "VertexShaderManager.h"
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#include "VideoConfig.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/MainBase.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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// internal state for loading vertices
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extern NativeVertexFormat *g_nativeVertexFmt;
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