mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-30 01:29:42 -06:00
Convert all includes to relative paths.
This commit is contained in:
@ -2,15 +2,16 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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||||
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||||
#include "Globals.h"
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||||
#include "FramebufferManager.h"
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||||
#include "VertexShaderGen.h"
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#include "OnScreenDisplay.h"
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||||
#include "DriverDetails.h"
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||||
#include "Core/HW/Memmap.h"
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||||
|
||||
#include "TextureConverter.h"
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||||
#include "Render.h"
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#include "HW/Memmap.h"
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||||
#include "VideoBackends/OGL/Globals.h"
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||||
#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/TextureConverter.h"
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||||
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||||
#include "VideoCommon/DriverDetails.h"
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||||
#include "VideoCommon/OnScreenDisplay.h"
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||||
#include "VideoCommon/VertexShaderGen.h"
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||||
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||||
namespace OGL
|
||||
{
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||||
|
@ -4,10 +4,11 @@
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#pragma once
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#include "GLUtil.h"
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||||
#include "FramebufferManagerBase.h"
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||||
#include "ProgramShaderCache.h"
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||||
#include "Render.h"
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||||
#include "VideoBackends/OGL/GLUtil.h"
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||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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||||
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||||
#include "VideoCommon/FramebufferManagerBase.h"
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||||
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||||
// On the GameCube, the game sends a request for the graphics processor to
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||||
// transfer its internal EFB (Embedded Framebuffer) to an area in GameCube RAM
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||||
|
@ -2,7 +2,7 @@
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||||
// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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extern PFNGLCLEARDEPTHFPROC glClearDepthf;
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extern PFNGLDEPTHRANGEFPROC glDepthRangef;
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||||
|
@ -2,7 +2,7 @@
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||||
// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
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extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
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|
@ -2,7 +2,7 @@
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// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
|
||||
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||||
#include "gl_common.h"
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#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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extern PFNGLBUFFERSTORAGEPROC glBufferStorage;
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extern PFNGLNAMEDBUFFERSTORAGEEXTPROC glNamedBufferStorageEXT;
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|
@ -2,7 +2,7 @@
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// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
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||||
|
||||
#include "gl_common.h"
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#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
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extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
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|
@ -2,7 +2,7 @@
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||||
// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
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extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
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|
@ -2,7 +2,7 @@
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||||
// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
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|
@ -2,7 +2,7 @@
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// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
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#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
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extern PFNGLPROGRAMBINARYPROC glProgramBinary;
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|
@ -2,7 +2,7 @@
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// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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||||
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
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||||
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
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||||
|
@ -2,7 +2,7 @@
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||||
// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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||||
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||||
extern PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB;
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||||
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||||
|
@ -2,7 +2,7 @@
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||||
// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
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||||
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||||
#include "gl_common.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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extern PFNGLBINDSAMPLERPROC glBindSampler;
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extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
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|
@ -2,7 +2,7 @@
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||||
// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
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||||
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||||
#include "gl_common.h"
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#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
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extern PFNGLDELETESYNCPROC glDeleteSync;
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||||
|
@ -2,7 +2,7 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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||||
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#include "gl_common.h"
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#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
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extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
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|
@ -2,7 +2,7 @@
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||||
// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
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||||
|
||||
#include "gl_common.h"
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#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
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extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
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||||
|
@ -2,7 +2,7 @@
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||||
// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
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||||
|
||||
#include "gl_common.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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||||
extern PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
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extern PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed;
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||||
|
@ -2,14 +2,15 @@
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||||
// Licensed under GPLv2
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||||
// Refer to the license.txt file included.
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||||
|
||||
#include "GLExtensions.h"
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||||
#include "Log.h"
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||||
#include <sstream>
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||||
#include <unordered_map>
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||||
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||||
#include "Common/Log.h"
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||||
#include "VideoBackends/OGL/GLExtensions/GLExtensions.h"
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||||
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||||
#if defined(__linux__) || defined(__APPLE__)
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||||
#include <dlfcn.h>
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||||
#endif
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||||
#include <unordered_map>
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||||
#include <sstream>
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||||
|
||||
// gl_1_1
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||||
PFNGLCLEARINDEXPROC glClearIndex;
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||||
|
@ -4,34 +4,34 @@
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||||
#include <string>
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||||
|
||||
#include "GLInterface/GLInterface.h"
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||||
#include "DolphinWX/GLInterface/GLInterface.h"
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||||
|
||||
#include "gl_1_1.h"
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||||
#include "gl_1_2.h"
|
||||
#include "gl_1_3.h"
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||||
#include "gl_1_4.h"
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||||
#include "gl_1_5.h"
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||||
#include "gl_2_0.h"
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||||
#include "gl_3_0.h"
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||||
#include "gl_3_1.h"
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||||
#include "gl_3_2.h"
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||||
#include "ARB_uniform_buffer_object.h"
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||||
#include "ARB_sampler_objects.h"
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||||
#include "ARB_map_buffer_range.h"
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||||
#include "ARB_vertex_array_object.h"
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||||
#include "ARB_framebuffer_object.h"
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||||
#include "ARB_get_program_binary.h"
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||||
#include "ARB_sync.h"
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||||
#include "ARB_ES2_compatibility.h"
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||||
#include "NV_primitive_restart.h"
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||||
#include "ARB_blend_func_extended.h"
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||||
#include "ARB_viewport_array.h"
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||||
#include "ARB_draw_elements_base_vertex.h"
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||||
#include "NV_framebuffer_multisample_coverage.h"
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||||
#include "ARB_sample_shading.h"
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||||
#include "ARB_debug_output.h"
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||||
#include "KHR_debug.h"
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||||
#include "ARB_buffer_storage.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_1_1.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_1_2.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_1_3.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_1_4.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_1_5.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_2_0.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_3_0.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_3_1.h"
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||||
#include "VideoBackends/OGL/GLExtensions/gl_3_2.h"
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||||
#include "VideoBackends/OGL/GLExtensions/ARB_blend_func_extended.h"
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||||
#include "VideoBackends/OGL/GLExtensions/ARB_buffer_storage.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/ARB_debug_output.h"
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||||
#include "VideoBackends/OGL/GLExtensions/ARB_draw_elements_base_vertex.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/ARB_ES2_compatibility.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/ARB_framebuffer_object.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/ARB_get_program_binary.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/ARB_map_buffer_range.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/ARB_sample_shading.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/ARB_sampler_objects.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/ARB_sync.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/ARB_uniform_buffer_object.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/ARB_vertex_array_object.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/ARB_viewport_array.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/KHR_debug.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/NV_primitive_restart.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/NV_framebuffer_multisample_coverage.h"
|
||||
|
||||
namespace GLExtensions
|
||||
{
|
||||
|
@ -2,7 +2,7 @@
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||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
|
||||
|
||||
#ifndef GL_VERSION_4_3
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
|
||||
|
||||
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
||||
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
|
||||
|
||||
#define GL_PRIMITIVE_RESTART_NV 0x8558
|
||||
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLCLEARINDEXPROC) ( GLfloat c );
|
||||
typedef void (GLAPIENTRY * PFNGLCLEARCOLORPROC) ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
|
||||
|
||||
extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
|
||||
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
|
||||
|
||||
extern PFNGLACTIVETEXTUREARBPROC glActiveTexture;
|
||||
extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTexture;
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
|
||||
|
||||
// These two are provided by ARB_imaging as well
|
||||
extern PFNGLBLENDCOLORPROC glBlendColor;
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
|
||||
|
||||
extern PFNGLBEGINQUERYPROC glBeginQuery;
|
||||
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
|
||||
|
||||
extern PFNGLATTACHSHADERPROC glAttachShader;
|
||||
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
|
||||
|
||||
extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
|
||||
extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
|
||||
|
||||
extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
|
||||
extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "gl_common.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/gl_common.h"
|
||||
|
||||
extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
|
||||
extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
|
||||
|
@ -2,16 +2,17 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Globals.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "IniFile.h"
|
||||
#include "Core.h"
|
||||
#include "VideoBackend.h"
|
||||
#include "ConfigManager.h"
|
||||
#include "Common/IniFile.h"
|
||||
|
||||
#include "Render.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
|
||||
#include "GLUtil.h"
|
||||
#include "VideoBackends/OGL/Globals.h"
|
||||
#include "VideoBackends/OGL/GLUtil.h"
|
||||
#include "VideoBackends/OGL/Render.h"
|
||||
#include "VideoBackends/OGL/VideoBackend.h"
|
||||
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
GLWindow GLWin;
|
||||
cInterfaceBase *GLInterface;
|
||||
|
@ -4,10 +4,10 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "VideoConfig.h"
|
||||
#include "MathUtil.h"
|
||||
#include "GLInterface/GLInterface.h"
|
||||
#include "GLExtensions/GLExtensions.h"
|
||||
#include "Common/MathUtil.h"
|
||||
#include "DolphinWX/GLInterface/GLInterface.h"
|
||||
#include "VideoBackends/OGL/GLExtensions/GLExtensions.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Common.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "Common/Common.h"
|
||||
|
||||
#include "VideoCommon.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
@ -2,16 +2,17 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "GLUtil.h"
|
||||
#include "x64Emitter.h"
|
||||
#include "x64ABI.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "ProgramShaderCache.h"
|
||||
#include "VertexShaderGen.h"
|
||||
#include "Common/x64ABI.h"
|
||||
#include "Common/x64Emitter.h"
|
||||
#include "Common/MemoryUtil.h"
|
||||
|
||||
#include "CPMemory.h"
|
||||
#include "NativeVertexFormat.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VideoBackends/OGL/GLUtil.h"
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
#include "VideoBackends/OGL/VertexManager.h"
|
||||
|
||||
#include "VideoCommon/CPMemory.h"
|
||||
#include "VideoCommon/NativeVertexFormat.h"
|
||||
#include "VideoCommon/VertexShaderGen.h"
|
||||
|
||||
// Here's some global state. We only use this to keep track of what we've sent to the OpenGL state
|
||||
// machine.
|
||||
|
@ -2,10 +2,10 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "GLInterface/GLInterface.h"
|
||||
#include "RenderBase.h"
|
||||
#include "GLUtil.h"
|
||||
#include "PerfQuery.h"
|
||||
#include "DolphinWX/GLInterface/GLInterface.h"
|
||||
#include "VideoBackends/OGL/GLUtil.h"
|
||||
#include "VideoBackends/OGL/PerfQuery.h"
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include "PerfQueryBase.h"
|
||||
#include "VideoCommon/PerfQueryBase.h"
|
||||
|
||||
namespace OGL {
|
||||
|
||||
|
@ -2,14 +2,16 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "CommonPaths.h"
|
||||
#include "FileUtil.h"
|
||||
#include "VideoCommon.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "GLUtil.h"
|
||||
#include "PostProcessing.h"
|
||||
#include "ProgramShaderCache.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "Common/CommonPaths.h"
|
||||
#include "Common/FileUtil.h"
|
||||
|
||||
#include "VideoBackends/OGL/FramebufferManager.h"
|
||||
#include "VideoBackends/OGL/GLUtil.h"
|
||||
#include "VideoBackends/OGL/PostProcessing.h"
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -4,8 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "VideoCommon.h"
|
||||
#include "GLUtil.h"
|
||||
#include "VideoBackends/OGL/GLUtil.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -2,16 +2,18 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "ProgramShaderCache.h"
|
||||
#include "DriverDetails.h"
|
||||
#include "MathUtil.h"
|
||||
#include "StreamBuffer.h"
|
||||
#include "Debugger.h"
|
||||
#include "Statistics.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "Render.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "Common/MathUtil.h"
|
||||
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
#include "VideoBackends/OGL/Render.h"
|
||||
#include "VideoBackends/OGL/StreamBuffer.h"
|
||||
|
||||
#include "VideoCommon/Debugger.h"
|
||||
#include "VideoCommon/DriverDetails.h"
|
||||
#include "VideoCommon/ImageWrite.h"
|
||||
#include "VideoCommon/Statistics.h"
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -4,13 +4,11 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GLUtil.h"
|
||||
|
||||
#include "PixelShaderGen.h"
|
||||
#include "VertexShaderGen.h"
|
||||
|
||||
#include "LinearDiskCache.h"
|
||||
#include "ConfigManager.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Common/LinearDiskCache.h"
|
||||
#include "VideoBackends/OGL/GLUtil.h"
|
||||
#include "VideoCommon/PixelShaderGen.h"
|
||||
#include "VideoCommon/VertexShaderGen.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -2,10 +2,10 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "GLUtil.h"
|
||||
#include "VideoBackends/OGL/GLUtil.h"
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
#include "VideoBackends/OGL/RasterFont.h"
|
||||
|
||||
#include "RasterFont.h"
|
||||
#include "ProgramShaderCache.h"
|
||||
// globals
|
||||
|
||||
namespace OGL {
|
||||
|
@ -2,63 +2,64 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Thread.h"
|
||||
#include "Atomic.h"
|
||||
|
||||
#include <vector>
|
||||
#include <cinttypes>
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <cinttypes>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Atomic.h"
|
||||
#include "Common/CommonPaths.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Common/Timer.h"
|
||||
#include "Common/Thread.h"
|
||||
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/Movie.h"
|
||||
|
||||
#include "VideoBackends/OGL/FramebufferManager.h"
|
||||
#include "VideoBackends/OGL/Globals.h"
|
||||
#include "VideoBackends/OGL/GLUtil.h"
|
||||
#include "VideoBackends/OGL/main.h"
|
||||
#include "VideoBackends/OGL/PostProcessing.h"
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
#include "VideoBackends/OGL/RasterFont.h"
|
||||
#include "VideoBackends/OGL/Render.h"
|
||||
#include "VideoBackends/OGL/SamplerCache.h"
|
||||
#include "VideoBackends/OGL/StreamBuffer.h"
|
||||
#include "VideoBackends/OGL/TextureCache.h"
|
||||
#include "VideoBackends/OGL/TextureConverter.h"
|
||||
#include "VideoBackends/OGL/VertexManager.h"
|
||||
|
||||
#include "VideoCommon/BPFunctions.h"
|
||||
#include "VideoCommon/BPStructs.h"
|
||||
#include "VideoCommon/DriverDetails.h"
|
||||
#include "VideoCommon/Fifo.h"
|
||||
#include "VideoCommon/FPSCounter.h"
|
||||
#include "VideoCommon/ImageWrite.h"
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
#include "VideoCommon/PixelEngine.h"
|
||||
#include "VideoCommon/Statistics.h"
|
||||
#include "VideoCommon/VertexLoader.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VertexShaderGen.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
#include "GLUtil.h"
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "WxUtils.h"
|
||||
#include "DolphinWX/WxUtils.h"
|
||||
#endif
|
||||
|
||||
#include "FileUtil.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <mmsystem.h>
|
||||
#endif
|
||||
|
||||
#include "CommonPaths.h"
|
||||
#include "DriverDetails.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "Statistics.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "PixelEngine.h"
|
||||
#include "Render.h"
|
||||
#include "BPStructs.h"
|
||||
#include "TextureCache.h"
|
||||
#include "RasterFont.h"
|
||||
#include "VertexShaderGen.h"
|
||||
#include "ProgramShaderCache.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "VertexLoaderManager.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "PostProcessing.h"
|
||||
#include "TextureConverter.h"
|
||||
#include "OnScreenDisplay.h"
|
||||
#include "Timer.h"
|
||||
#include "StringUtil.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "Fifo.h"
|
||||
#include "Core.h"
|
||||
#include "Movie.h"
|
||||
#include "BPFunctions.h"
|
||||
#include "FPSCounter.h"
|
||||
#include "ConfigManager.h"
|
||||
#include "VertexManager.h"
|
||||
#include "SamplerCache.h"
|
||||
#include "StreamBuffer.h"
|
||||
|
||||
#include "main.h" // Local
|
||||
#ifdef _WIN32
|
||||
#include "EmuWindow.h"
|
||||
#include "VideoCommon/EmuWindow.h"
|
||||
#endif
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
#include "AVIDump.h"
|
||||
#include "VideoCommon/AVIDump.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "RenderBase.h"
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "DriverDetails.h"
|
||||
#include "SamplerCache.h"
|
||||
#include "VideoBackends/OGL/SamplerCache.h"
|
||||
#include "VideoCommon/DriverDetails.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -2,8 +2,8 @@
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "Render.h"
|
||||
#include "GLUtil.h"
|
||||
#include "VideoBackends/OGL/Render.h"
|
||||
#include "VideoBackends/OGL/GLUtil.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -2,13 +2,15 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Globals.h"
|
||||
#include "GLUtil.h"
|
||||
#include "StreamBuffer.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "Render.h"
|
||||
#include "DriverDetails.h"
|
||||
#include "OnScreenDisplay.h"
|
||||
#include "Common/MemoryUtil.h"
|
||||
|
||||
#include "VideoBackends/OGL/Globals.h"
|
||||
#include "VideoBackends/OGL/GLUtil.h"
|
||||
#include "VideoBackends/OGL/Render.h"
|
||||
#include "VideoBackends/OGL/StreamBuffer.h"
|
||||
|
||||
#include "VideoCommon/DriverDetails.h"
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -5,9 +5,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
#include "VideoCommon.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "GLUtil.h"
|
||||
#include "VideoBackends/OGL/FramebufferManager.h"
|
||||
#include "VideoBackends/OGL/GLUtil.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -2,11 +2,10 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <vector>
|
||||
#include <cmath>
|
||||
|
||||
|
||||
#include <fstream>
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
|
||||
#ifdef _WIN32
|
||||
#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
|
||||
#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset
|
||||
@ -19,24 +18,27 @@
|
||||
#undef _interlockedbittestandreset64
|
||||
#endif
|
||||
|
||||
#include "BPStructs.h"
|
||||
#include "CommonPaths.h"
|
||||
#include "FileUtil.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "Globals.h"
|
||||
#include "Hash.h"
|
||||
#include "HiresTextures.h"
|
||||
#include "HW/Memmap.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "ProgramShaderCache.h"
|
||||
#include "Render.h"
|
||||
#include "Statistics.h"
|
||||
#include "StringUtil.h"
|
||||
#include "TextureCache.h"
|
||||
#include "TextureConverter.h"
|
||||
#include "TextureDecoder.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "Common/CommonPaths.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/Hash.h"
|
||||
#include "Common/MemoryUtil.h"
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
#include "Core/HW/Memmap.h"
|
||||
|
||||
#include "VideoBackends/OGL/FramebufferManager.h"
|
||||
#include "VideoBackends/OGL/Globals.h"
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
#include "VideoBackends/OGL/Render.h"
|
||||
#include "VideoBackends/OGL/TextureCache.h"
|
||||
#include "VideoBackends/OGL/TextureConverter.h"
|
||||
|
||||
#include "VideoCommon/BPStructs.h"
|
||||
#include "VideoCommon/HiresTextures.h"
|
||||
#include "VideoCommon/ImageWrite.h"
|
||||
#include "VideoCommon/Statistics.h"
|
||||
#include "VideoCommon/TextureDecoder.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -6,11 +6,10 @@
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "VideoCommon.h"
|
||||
#include "GLUtil.h"
|
||||
#include "BPStructs.h"
|
||||
|
||||
#include "TextureCacheBase.h"
|
||||
#include "VideoBackends/OGL/GLUtil.h"
|
||||
#include "VideoCommon/BPStructs.h"
|
||||
#include "VideoCommon/TextureCacheBase.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -4,18 +4,22 @@
|
||||
|
||||
// Fast image conversion using OpenGL shaders.
|
||||
|
||||
#include "TextureConverter.h"
|
||||
#include "TextureConversionShader.h"
|
||||
#include "TextureCache.h"
|
||||
#include "ProgramShaderCache.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "Globals.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "Render.h"
|
||||
#include "FileUtil.h"
|
||||
#include "HW/Memmap.h"
|
||||
#include "DriverDetails.h"
|
||||
#include "Common/FileUtil.h"
|
||||
|
||||
#include "Core/HW/Memmap.h"
|
||||
|
||||
#include "VideoBackends/OGL/FramebufferManager.h"
|
||||
#include "VideoBackends/OGL/Globals.h"
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
#include "VideoBackends/OGL/Render.h"
|
||||
#include "VideoBackends/OGL/TextureCache.h"
|
||||
#include "VideoBackends/OGL/TextureConverter.h"
|
||||
|
||||
#include "VideoCommon/DriverDetails.h"
|
||||
#include "VideoCommon/ImageWrite.h"
|
||||
#include "VideoCommon/TextureConversionShader.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -4,8 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "VideoCommon.h"
|
||||
#include "GLUtil.h"
|
||||
#include "VideoBackends/OGL/GLUtil.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -2,33 +2,31 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Globals.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
|
||||
#include "Fifo.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/MemoryUtil.h"
|
||||
|
||||
#include "DriverDetails.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "Statistics.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "Render.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "BPMemory.h"
|
||||
#include "TextureCache.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "ProgramShaderCache.h"
|
||||
#include "VertexShaderGen.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "VertexManager.h"
|
||||
#include "IndexGenerator.h"
|
||||
#include "FileUtil.h"
|
||||
#include "StreamBuffer.h"
|
||||
#include "Render.h"
|
||||
#include "VideoBackends/OGL/Globals.h"
|
||||
#include "VideoBackends/OGL/main.h"
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
#include "VideoBackends/OGL/Render.h"
|
||||
#include "VideoBackends/OGL/StreamBuffer.h"
|
||||
#include "VideoBackends/OGL/TextureCache.h"
|
||||
#include "VideoBackends/OGL/VertexManager.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "VideoCommon/BPMemory.h"
|
||||
#include "VideoCommon/DriverDetails.h"
|
||||
#include "VideoCommon/Fifo.h"
|
||||
#include "VideoCommon/ImageWrite.h"
|
||||
#include "VideoCommon/IndexGenerator.h"
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/Statistics.h"
|
||||
#include "VideoCommon/VertexLoader.h"
|
||||
#include "VideoCommon/VertexShaderGen.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
// internal state for loading vertices
|
||||
extern NativeVertexFormat *g_nativeVertexFmt;
|
||||
|
@ -4,9 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CPMemory.h"
|
||||
|
||||
#include "VertexManagerBase.h"
|
||||
#include "VideoCommon/CPMemory.h"
|
||||
#include "VideoCommon/VertexManagerBase.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "VideoBackendBase.h"
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
@ -36,57 +36,59 @@ Make AA apply instantly during gameplay if possible
|
||||
|
||||
*/
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Atomic.h"
|
||||
#include "CommonPaths.h"
|
||||
#include "Thread.h"
|
||||
#include "LogManager.h"
|
||||
|
||||
#include <cstdarg>
|
||||
#include <algorithm>
|
||||
#include <cstdarg>
|
||||
|
||||
#include "Common/Atomic.h"
|
||||
#include "Common/CommonPaths.h"
|
||||
#include "Common/LogManager.h"
|
||||
#include "Common/Thread.h"
|
||||
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/Host.h"
|
||||
|
||||
#include "VideoBackends/OGL/FramebufferManager.h"
|
||||
#include "VideoBackends/OGL/Globals.h"
|
||||
#include "VideoBackends/OGL/GLUtil.h"
|
||||
#include "VideoBackends/OGL/PerfQuery.h"
|
||||
#include "VideoBackends/OGL/PostProcessing.h"
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
#include "VideoBackends/OGL/Render.h"
|
||||
#include "VideoBackends/OGL/SamplerCache.h"
|
||||
#include "VideoBackends/OGL/TextureCache.h"
|
||||
#include "VideoBackends/OGL/TextureConverter.h"
|
||||
#include "VideoBackends/OGL/VertexManager.h"
|
||||
#include "VideoBackends/OGL/VideoBackend.h"
|
||||
|
||||
#include "VideoCommon/BPStructs.h"
|
||||
#include "VideoCommon/CommandProcessor.h"
|
||||
#include "VideoCommon/Fifo.h"
|
||||
#include "VideoCommon/ImageWrite.h"
|
||||
#include "VideoCommon/IndexGenerator.h"
|
||||
#include "VideoCommon/LookUpTables.h"
|
||||
#include "VideoCommon/MainBase.h"
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
#include "VideoCommon/OpcodeDecoding.h"
|
||||
#include "VideoCommon/PixelEngine.h"
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/VertexLoader.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
#include "VideoCommon/VideoState.h"
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "EmuWindow.h"
|
||||
#include "IniFile.h"
|
||||
#include "Common/IniFile.h"
|
||||
#include "VideoCommon/EmuWindow.h"
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "VideoConfigDiag.h"
|
||||
#include "Debugger/DebuggerPanel.h"
|
||||
#include "DolphinWX/VideoConfigDiag.h"
|
||||
#include "DolphinWX/Debugger/DebuggerPanel.h"
|
||||
#endif // HAVE_WX
|
||||
|
||||
#include "MainBase.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "LookUpTables.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "Render.h"
|
||||
#include "GLUtil.h"
|
||||
#include "Fifo.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "TextureCache.h"
|
||||
#include "BPStructs.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "VertexLoaderManager.h"
|
||||
#include "VertexManager.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "ProgramShaderCache.h"
|
||||
#include "CommandProcessor.h"
|
||||
#include "PixelEngine.h"
|
||||
#include "TextureConverter.h"
|
||||
#include "PostProcessing.h"
|
||||
#include "OnScreenDisplay.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "Core.h"
|
||||
#include "Host.h"
|
||||
#include "SamplerCache.h"
|
||||
#include "PerfQuery.h"
|
||||
|
||||
#include "VideoState.h"
|
||||
#include "IndexGenerator.h"
|
||||
#include "VideoBackend.h"
|
||||
#include "ConfigManager.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
||||
|
@ -4,4 +4,4 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "MainBase.h"
|
||||
#include "VideoCommon/MainBase.h"
|
||||
|
@ -2,4 +2,4 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "VideoBackends/OGL/stdafx.h"
|
Reference in New Issue
Block a user