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Convert all includes to relative paths.
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@ -4,10 +4,11 @@
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#pragma once
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#include "GLUtil.h"
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#include "FramebufferManagerBase.h"
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#include "ProgramShaderCache.h"
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#include "Render.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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// On the GameCube, the game sends a request for the graphics processor to
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// transfer its internal EFB (Embedded Framebuffer) to an area in GameCube RAM
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