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Convert all includes to relative paths.
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@ -4,34 +4,34 @@
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#include <string>
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#include "GLInterface/GLInterface.h"
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#include "DolphinWX/GLInterface/GLInterface.h"
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#include "gl_1_1.h"
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#include "gl_1_2.h"
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#include "gl_1_3.h"
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#include "gl_1_4.h"
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#include "gl_1_5.h"
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#include "gl_2_0.h"
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#include "gl_3_0.h"
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#include "gl_3_1.h"
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#include "gl_3_2.h"
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#include "ARB_uniform_buffer_object.h"
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#include "ARB_sampler_objects.h"
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#include "ARB_map_buffer_range.h"
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#include "ARB_vertex_array_object.h"
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#include "ARB_framebuffer_object.h"
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#include "ARB_get_program_binary.h"
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#include "ARB_sync.h"
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#include "ARB_ES2_compatibility.h"
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#include "NV_primitive_restart.h"
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#include "ARB_blend_func_extended.h"
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#include "ARB_viewport_array.h"
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#include "ARB_draw_elements_base_vertex.h"
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#include "NV_framebuffer_multisample_coverage.h"
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#include "ARB_sample_shading.h"
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#include "ARB_debug_output.h"
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#include "KHR_debug.h"
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#include "ARB_buffer_storage.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_1.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_2.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_3.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_4.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_5.h"
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#include "VideoBackends/OGL/GLExtensions/gl_2_0.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_0.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_1.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_2.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_blend_func_extended.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_buffer_storage.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_debug_output.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_draw_elements_base_vertex.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_ES2_compatibility.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_framebuffer_object.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_get_program_binary.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_map_buffer_range.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_sample_shading.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_sampler_objects.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_sync.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_uniform_buffer_object.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_vertex_array_object.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_viewport_array.h"
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#include "VideoBackends/OGL/GLExtensions/KHR_debug.h"
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#include "VideoBackends/OGL/GLExtensions/NV_primitive_restart.h"
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#include "VideoBackends/OGL/GLExtensions/NV_framebuffer_multisample_coverage.h"
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namespace GLExtensions
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{
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