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Convert all includes to relative paths.
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@ -2,11 +2,10 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <vector>
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#include <cmath>
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#include <fstream>
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#include <cmath>
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#include <vector>
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#ifdef _WIN32
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#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
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#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset
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@ -19,24 +18,27 @@
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#undef _interlockedbittestandreset64
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#endif
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#include "BPStructs.h"
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#include "CommonPaths.h"
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#include "FileUtil.h"
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#include "FramebufferManager.h"
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#include "Globals.h"
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#include "Hash.h"
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#include "HiresTextures.h"
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#include "HW/Memmap.h"
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#include "ImageWrite.h"
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#include "MemoryUtil.h"
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#include "ProgramShaderCache.h"
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#include "Render.h"
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#include "Statistics.h"
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#include "StringUtil.h"
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#include "TextureCache.h"
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#include "TextureConverter.h"
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#include "TextureDecoder.h"
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#include "VideoConfig.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/MemoryUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/TextureCache.h"
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#include "VideoBackends/OGL/TextureConverter.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoConfig.h"
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namespace OGL
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{
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