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Convert all includes to relative paths.
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@ -4,18 +4,22 @@
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// Fast image conversion using OpenGL shaders.
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#include "TextureConverter.h"
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#include "TextureConversionShader.h"
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#include "TextureCache.h"
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#include "ProgramShaderCache.h"
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#include "FramebufferManager.h"
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#include "Globals.h"
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#include "VideoConfig.h"
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#include "ImageWrite.h"
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#include "Render.h"
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#include "FileUtil.h"
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#include "HW/Memmap.h"
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#include "DriverDetails.h"
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#include "Common/FileUtil.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/TextureCache.h"
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#include "VideoBackends/OGL/TextureConverter.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/TextureConversionShader.h"
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#include "VideoCommon/VideoConfig.h"
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namespace OGL
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{
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