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https://github.com/dolphin-emu/dolphin.git
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Convert all includes to relative paths.
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@ -36,57 +36,59 @@ Make AA apply instantly during gameplay if possible
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*/
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#include "Globals.h"
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#include "Atomic.h"
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#include "CommonPaths.h"
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#include "Thread.h"
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#include "LogManager.h"
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#include <cstdarg>
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#include <algorithm>
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#include <cstdarg>
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#include "Common/Atomic.h"
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#include "Common/CommonPaths.h"
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#include "Common/LogManager.h"
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#include "Common/Thread.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoBackends/OGL/PerfQuery.h"
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#include "VideoBackends/OGL/PostProcessing.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/SamplerCache.h"
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#include "VideoBackends/OGL/TextureCache.h"
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#include "VideoBackends/OGL/TextureConverter.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoBackends/OGL/VideoBackend.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/MainBase.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoState.h"
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#ifdef _WIN32
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#include "EmuWindow.h"
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#include "IniFile.h"
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#include "Common/IniFile.h"
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#include "VideoCommon/EmuWindow.h"
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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#include "VideoConfigDiag.h"
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#include "Debugger/DebuggerPanel.h"
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#include "DolphinWX/VideoConfigDiag.h"
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#include "DolphinWX/Debugger/DebuggerPanel.h"
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#endif // HAVE_WX
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#include "MainBase.h"
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#include "VideoConfig.h"
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#include "LookUpTables.h"
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#include "ImageWrite.h"
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#include "Render.h"
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#include "GLUtil.h"
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#include "Fifo.h"
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#include "OpcodeDecoding.h"
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#include "TextureCache.h"
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#include "BPStructs.h"
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#include "VertexLoader.h"
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#include "VertexLoaderManager.h"
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#include "VertexManager.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderManager.h"
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#include "ProgramShaderCache.h"
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#include "CommandProcessor.h"
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#include "PixelEngine.h"
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#include "TextureConverter.h"
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#include "PostProcessing.h"
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#include "OnScreenDisplay.h"
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#include "FramebufferManager.h"
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#include "Core.h"
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#include "Host.h"
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#include "SamplerCache.h"
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#include "PerfQuery.h"
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#include "VideoState.h"
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#include "IndexGenerator.h"
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#include "VideoBackend.h"
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#include "ConfigManager.h"
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namespace OGL
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{
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