Convert all includes to relative paths.

This commit is contained in:
Lioncash
2014-02-17 05:18:15 -05:00
parent 73691a8587
commit 2afe215271
893 changed files with 4628 additions and 4957 deletions

View File

@ -36,57 +36,59 @@ Make AA apply instantly during gameplay if possible
*/
#include "Globals.h"
#include "Atomic.h"
#include "CommonPaths.h"
#include "Thread.h"
#include "LogManager.h"
#include <cstdarg>
#include <algorithm>
#include <cstdarg>
#include "Common/Atomic.h"
#include "Common/CommonPaths.h"
#include "Common/LogManager.h"
#include "Common/Thread.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/PerfQuery.h"
#include "VideoBackends/OGL/PostProcessing.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/TextureCache.h"
#include "VideoBackends/OGL/TextureConverter.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoBackends/OGL/VideoBackend.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/MainBase.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoState.h"
#ifdef _WIN32
#include "EmuWindow.h"
#include "IniFile.h"
#include "Common/IniFile.h"
#include "VideoCommon/EmuWindow.h"
#endif
#if defined(HAVE_WX) && HAVE_WX
#include "VideoConfigDiag.h"
#include "Debugger/DebuggerPanel.h"
#include "DolphinWX/VideoConfigDiag.h"
#include "DolphinWX/Debugger/DebuggerPanel.h"
#endif // HAVE_WX
#include "MainBase.h"
#include "VideoConfig.h"
#include "LookUpTables.h"
#include "ImageWrite.h"
#include "Render.h"
#include "GLUtil.h"
#include "Fifo.h"
#include "OpcodeDecoding.h"
#include "TextureCache.h"
#include "BPStructs.h"
#include "VertexLoader.h"
#include "VertexLoaderManager.h"
#include "VertexManager.h"
#include "PixelShaderManager.h"
#include "VertexShaderManager.h"
#include "ProgramShaderCache.h"
#include "CommandProcessor.h"
#include "PixelEngine.h"
#include "TextureConverter.h"
#include "PostProcessing.h"
#include "OnScreenDisplay.h"
#include "FramebufferManager.h"
#include "Core.h"
#include "Host.h"
#include "SamplerCache.h"
#include "PerfQuery.h"
#include "VideoState.h"
#include "IndexGenerator.h"
#include "VideoBackend.h"
#include "ConfigManager.h"
namespace OGL
{