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Convert all includes to relative paths.
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@ -2,18 +2,18 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "BPMemLoader.h"
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#include "EfbCopy.h"
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#include "EfbInterface.h"
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#include "SWRenderer.h"
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#include "TextureEncoder.h"
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#include "SWStatistics.h"
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#include "SWVideoConfig.h"
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#include "DebugUtil.h"
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#include "HwRasterizer.h"
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#include "SWCommandProcessor.h"
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#include "HW/Memmap.h"
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#include "Core.h"
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#include "Core/Core.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/Software/BPMemLoader.h"
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#include "VideoBackends/Software/DebugUtil.h"
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#include "VideoBackends/Software/EfbCopy.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/HwRasterizer.h"
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#include "VideoBackends/Software/SWCommandProcessor.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoBackends/Software/SWStatistics.h"
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#include "VideoBackends/Software/SWVideoConfig.h"
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#include "VideoBackends/Software/TextureEncoder.h"
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static const float s_gammaLUT[] =
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{
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