More tidying up - share the stats print between the two plugins, etc

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4184 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-09-03 19:42:45 +00:00
parent 562a4e25ac
commit 2b1022f152
7 changed files with 100 additions and 77 deletions

View File

@ -18,6 +18,7 @@
#include <string.h>
#include "Statistics.h"
#include "VertexLoaderManager.h"
Statistics stats;
@ -41,3 +42,56 @@ void Statistics::SwapDL()
Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
}
void Statistics::ToString(char *ptr)
{
char *p = ptr;
p+=sprintf(p,"textures created: %i\n",stats.numTexturesCreated);
p+=sprintf(p,"textures alive: %i\n",stats.numTexturesAlive);
p+=sprintf(p,"pshaders created: %i\n",stats.numPixelShadersCreated);
p+=sprintf(p,"pshaders alive: %i\n",stats.numPixelShadersAlive);
p+=sprintf(p,"vshaders created: %i\n",stats.numVertexShadersCreated);
p+=sprintf(p,"vshaders alive: %i\n",stats.numVertexShadersAlive);
p+=sprintf(p,"dlists called: %i\n",stats.numDListsCalled);
p+=sprintf(p,"dlists called(f): %i\n",stats.thisFrame.numDListsCalled);
p+=sprintf(p,"dlists alive: %i\n",stats.numDListsAlive);
p+=sprintf(p,"primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
p+=sprintf(p,"draw calls: %i\n",stats.thisFrame.numDrawCalls);
p+=sprintf(p,"buffer splits: %i\n",stats.thisFrame.numBufferSplits);
p+=sprintf(p,"primitives: %i\n",stats.thisFrame.numPrims);
p+=sprintf(p,"primitives (DL): %i\n",stats.thisFrame.numDLPrims);
p+=sprintf(p,"XF loads: %i\n",stats.thisFrame.numXFLoads);
p+=sprintf(p,"XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
p+=sprintf(p,"CP loads: %i\n",stats.thisFrame.numCPLoads);
p+=sprintf(p,"CP loads (DL): %i\n",stats.thisFrame.numCPLoadsInDL);
p+=sprintf(p,"BP loads: %i\n",stats.thisFrame.numBPLoads);
p+=sprintf(p,"BP loads (DL): %i\n",stats.thisFrame.numBPLoadsInDL);
p+=sprintf(p,"Vertex Loaders: %i\n",stats.numVertexLoaders);
std::string text1;
VertexLoaderManager::AppendListToString(&text1);
// TODO: Check for buffer overflow
p+=sprintf(p,"%s",text1.c_str());
}
// Is this really needed?
void Statistics::ToStringProj(char *ptr) {
char *p = ptr;
p+=sprintf(p,"Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n");
p+=sprintf(p,"Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0, stats.g2proj_0, stats.proj_0);
p+=sprintf(p,"Projection 1: %f (%f)\n", stats.gproj_1, stats.g2proj_1);
p+=sprintf(p,"Projection 2: %f (%f) Raw 1: %f\n", stats.gproj_2, stats.g2proj_2, stats.proj_1);
p+=sprintf(p,"Projection 3: %f (%f)\n\n", stats.gproj_3, stats.g2proj_3);
p+=sprintf(p,"Projection 4: %f (%f)\n", stats.gproj_4, stats.g2proj_4);
p+=sprintf(p,"Projection 5: %f (%f) Raw 2: %f\n", stats.gproj_5, stats.g2proj_5, stats.proj_2);
p+=sprintf(p,"Projection 6: %f (%f) Raw 3: %f\n", stats.gproj_6, stats.g2proj_6, stats.proj_3);
p+=sprintf(p,"Projection 7: %f (%f)\n\n", stats.gproj_7, stats.g2proj_7);
p+=sprintf(p,"Projection 8: %f (%f)\n", stats.gproj_8, stats.g2proj_8);
p+=sprintf(p,"Projection 9: %f (%f)\n", stats.gproj_9, stats.g2proj_9);
p+=sprintf(p,"Projection 10: %f (%f) Raw 4: %f\n\n", stats.gproj_10, stats.g2proj_10, stats.proj_4);
p+=sprintf(p,"Projection 11: %f (%f) Raw 5: %f\n\n", stats.gproj_11, stats.g2proj_11, stats.proj_5);
p+=sprintf(p,"Projection 12: %f (%f)\n", stats.gproj_12, stats.g2proj_12);
p+=sprintf(p,"Projection 13: %f (%f)\n", stats.gproj_13, stats.g2proj_13);
p+=sprintf(p,"Projection 14: %f (%f)\n", stats.gproj_14, stats.g2proj_14);
p+=sprintf(p,"Projection 15: %f (%f)\n", stats.gproj_15, stats.g2proj_15);
}

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@ -74,6 +74,11 @@ struct Statistics
ThisFrame thisFrame;
void ResetFrame();
static void SwapDL();
// Yeah, this is unsafe, but we really don't wanna faff around allocating
// buffers here.
static void ToString(char *ptr);
static void ToStringProj(char *ptr);
};
extern Statistics stats;

View File

@ -199,15 +199,10 @@ void SetLogicOpMode(const BPCmd &bp)
{
// Logic op blending. D3D can't do this but can fake some modes.
}
void SetColorMask(const BPCmd &bp)
{
DWORD write = 0;
if (bpmem.blendmode.alphaupdate)
write = D3DCOLORWRITEENABLE_ALPHA;
if (bpmem.blendmode.colorupdate)
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
Renderer::SetColorMask();
}
void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const bool &scaleByHalf)

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@ -139,8 +139,8 @@ void Renderer::ProcessMessages()
alpha <<= 24;
RenderText(it->message, left+1, top+1, 0x000000|alpha);
RenderText(it->message, left, top, 0xffff30|alpha);
RenderText(it->message.c_str(), left+1, top+1, 0x000000|alpha);
RenderText(it->message.c_str(), left, top, 0xffff30|alpha);
top += 15;
if (time_left <= 0)
@ -150,9 +150,9 @@ void Renderer::ProcessMessages()
}
}
void Renderer::RenderText(const std::string &text, int left, int top, u32 color)
void Renderer::RenderText(const char *text, int left, int top, u32 color)
{
D3D::font.DrawTextScaled((float)left, (float)top, 20, 20, 0.0f, color, text.c_str(), false);
D3D::font.DrawTextScaled((float)left, (float)top, 20, 20, 0.0f, color, text, false);
}
void dumpMatrix(D3DXMATRIX &mtx)
@ -229,7 +229,9 @@ void Renderer::SwapBuffers()
surf->Release();
}
}
} else {
}
else
{
if(m_LastFrameDumped && m_AVIDumping) {
AVIDump::Stop();
m_AVIDumping = false;
@ -238,59 +240,17 @@ void Renderer::SwapBuffers()
m_LastFrameDumped = false;
}
char st[8192];
// Finish up the current frame, print some stats
if (g_Config.bOverlayStats)
{
char st[2048];
char *p = st;
p+=sprintf(p,"textures created: %i\n",stats.numTexturesCreated);
p+=sprintf(p,"textures alive: %i\n",stats.numTexturesAlive);
p+=sprintf(p,"pshaders created: %i\n",stats.numPixelShadersCreated);
p+=sprintf(p,"pshaders alive: %i\n",stats.numPixelShadersAlive);
p+=sprintf(p,"vshaders created: %i\n",stats.numVertexShadersCreated);
p+=sprintf(p,"vshaders alive: %i\n",stats.numVertexShadersAlive);
p+=sprintf(p,"dlists called: %i\n",stats.numDListsCalled);
p+=sprintf(p,"dlists created: %i\n",stats.numDListsCreated);
p+=sprintf(p,"dlists alive: %i\n",stats.numDListsAlive);
p+=sprintf(p,"primitives: %i\n",stats.thisFrame.numPrims);
p+=sprintf(p,"primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
p+=sprintf(p,"primitives (DL): %i\n",stats.thisFrame.numDLPrims);
p+=sprintf(p,"XF loads: %i\n",stats.thisFrame.numXFLoads);
p+=sprintf(p,"XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
p+=sprintf(p,"CP loads: %i\n",stats.thisFrame.numCPLoads);
p+=sprintf(p,"CP loads (DL): %i\n",stats.thisFrame.numCPLoadsInDL);
p+=sprintf(p,"BP loads: %i\n",stats.thisFrame.numBPLoads);
p+=sprintf(p,"BP loads (DL): %i\n",stats.thisFrame.numBPLoadsInDL);
p+=sprintf(p,"Vertex Loaders: %i\n",stats.numVertexLoaders);
Statistics::ToString(st);
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
//end frame
}
if (g_Config.bOverlayProjStats)
{
char st[2048];
char *p = st;
p+=sprintf(p,"Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n");
p+=sprintf(p,"Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0, stats.g2proj_0, stats.proj_0);
p+=sprintf(p,"Projection 1: %f (%f)\n", stats.gproj_1, stats.g2proj_1);
p+=sprintf(p,"Projection 2: %f (%f) Raw 1: %f\n", stats.gproj_2, stats.g2proj_2, stats.proj_1);
p+=sprintf(p,"Projection 3: %f (%f)\n\n", stats.gproj_3, stats.g2proj_3);
p+=sprintf(p,"Projection 4: %f (%f)\n", stats.gproj_4, stats.g2proj_4);
p+=sprintf(p,"Projection 5: %f (%f) Raw 2: %f\n", stats.gproj_5, stats.g2proj_5, stats.proj_2);
p+=sprintf(p,"Projection 6: %f (%f) Raw 3: %f\n", stats.gproj_6, stats.g2proj_6, stats.proj_3);
p+=sprintf(p,"Projection 7: %f (%f)\n\n", stats.gproj_7, stats.g2proj_7);
p+=sprintf(p,"Projection 8: %f (%f)\n", stats.gproj_8, stats.g2proj_8);
p+=sprintf(p,"Projection 9: %f (%f)\n", stats.gproj_9, stats.g2proj_9);
p+=sprintf(p,"Projection 10: %f (%f) Raw 4: %f\n\n", stats.gproj_10, stats.g2proj_10, stats.proj_4);
p+=sprintf(p,"Projection 11: %f (%f) Raw 5: %f\n\n", stats.gproj_11, stats.g2proj_11, stats.proj_5);
p+=sprintf(p,"Projection 12: %f (%f)\n", stats.gproj_12, stats.g2proj_12);
p+=sprintf(p,"Projection 13: %f (%f)\n", stats.gproj_13, stats.g2proj_13);
p+=sprintf(p,"Projection 14: %f (%f)\n", stats.gproj_14, stats.g2proj_14);
p+=sprintf(p,"Projection 15: %f (%f)\n", stats.gproj_15, stats.g2proj_15);
Statistics::ToStringProj(st);
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
}
@ -355,7 +315,7 @@ void Renderer::SwapBuffers()
D3D::font.SetRenderStates(); //compatibility with low end cards
}
void Renderer::SetScissorRect()
bool Renderer::SetScissorRect()
{
int xoff = bpmem.scissorOffset.x * 2 - 342;
int yoff = bpmem.scissorOffset.y * 2 - 342;
@ -369,10 +329,26 @@ void Renderer::SetScissorRect()
rc.top = (int)(rc.top * yScale);
rc.right = (int)(rc.right * xScale);
rc.bottom = (int)(rc.bottom * yScale);
if (rc.right >= rc.left && rc.bottom >= rc.top)
if (rc.right >= rc.left && rc.bottom >= rc.top) {
D3D::dev->SetScissorRect(&rc);
return true;
}
else
g_VideoInitialize.pLog("SCISSOR ERROR", FALSE);
{
WARN_LOG(VIDEO, "SCISSOR ERROR");
return false;
}
}
void Renderer::SetColorMask()
{
DWORD write = 0;
if (bpmem.blendmode.alphaupdate)
write = D3DCOLORWRITEENABLE_ALPHA;
if (bpmem.blendmode.colorupdate)
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
}
// mtx.m[0][3] = pMatrix[1]; // -0.5f/m_width; <-- fix d3d pixel center?
@ -385,8 +361,8 @@ void UpdateViewport()
int scissorYOff = bpmem.scissorOffset.y * 2;
// -------------------------------------
float MValueX = Renderer::GetXScale();
float MValueY = Renderer::GetYScale();
float MValueX = Renderer::GetTargetScaleX();
float MValueY = Renderer::GetTargetScaleY();
D3DVIEWPORT9 vp;

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@ -24,11 +24,6 @@
#include "pluginspecs_video.h"
#include "D3DBase.h"
#include <Cg/cg.h>
extern CGcontext g_cgcontext;
extern CGprofile g_cgvProf, g_cgfProf;
class Renderer
{
public:
@ -42,19 +37,23 @@ public:
static void SwapBuffers();
static float GetXScale() { return xScale; }
static float GetYScale() { return yScale; }
static void SetColorMask();
static void SetBlendMode(bool forceUpdate);
static bool SetScissorRect();
static float GetTargetScaleX() { return xScale; }
static float GetTargetScaleY() { return yScale; }
static float GetTargetWidth() { return m_width; }
static float GetTargetHeight() { return m_height; }
static void SetScissorRect();
// static void SetProjection(float* _pProjection, int constantIndex = -1);
static u32 AccessEFB(EFBAccessType type, int x, int y);
// The little status display.
static void AddMessage(const std::string &message, unsigned int ms);
static void ProcessMessages();
static void RenderText(const std::string &text, int left, int top, unsigned int color);
static void RenderText(const char *pstr, int left, int top, unsigned int color);
private:
// screen offset

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@ -1192,7 +1192,6 @@ void Renderer::DrawDebugText()
p+=sprintf(p,"primitives: %i\n",stats.thisFrame.numPrims);
p+=sprintf(p,"primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
p+=sprintf(p,"buffer splits: %i\n",stats.thisFrame.numBufferSplits);
p+=sprintf(p,"draw calls: %i\n",stats.thisFrame.numDrawCalls);
p+=sprintf(p,"primitives (DL): %i\n",stats.thisFrame.numDLPrims);
p+=sprintf(p,"XF loads: %i\n",stats.thisFrame.numXFLoads);
p+=sprintf(p,"XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
@ -1202,10 +1201,6 @@ void Renderer::DrawDebugText()
p+=sprintf(p,"BP loads (DL): %i\n",stats.thisFrame.numBPLoadsInDL);
p+=sprintf(p,"vertex loaders: %i\n",stats.numVertexLoaders);
std::string text1;
VertexLoaderManager::AppendListToString(&text1);
// TODO: Check for buffer overflow
p+=sprintf(p,"%s",text1.c_str());
}
if (g_Config.bOverlayProjStats)

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@ -42,7 +42,6 @@ extern int OSDChoice, OSDTime, OSDInternalW, OSDInternalH;
class Renderer
{
public:
static bool Init();
static void Shutdown();