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Merge branch 'master' into windows-unicode
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@ -257,7 +257,9 @@ void VertexManager::Flush()
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//if (g_nativeVertexFmt)
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g_nativeVertexFmt->SetupVertexPointers();
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g_renderer->ResumePixelPerf(false);
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g_vertex_manager->Draw(stride, false);
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g_renderer->PausePixelPerf(false);
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// run through vertex groups again to set alpha
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if (false == g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
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