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Merge branch 'master' into windows-unicode
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@ -40,6 +40,7 @@
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#include "OpcodeDecoding.h"
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#include "FileUtil.h"
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#include "Debugger.h"
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#include "PerfQueryBase.h"
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#include "main.h"
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@ -217,7 +218,10 @@ void VertexManager::vFlush()
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if (ps) PixelShaderCache::SetCurrentShader(ps->glprogid); // Lego Star Wars crashes here.
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if (vs) VertexShaderCache::SetCurrentShader(vs->glprogid);
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g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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Draw();
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g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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//ERROR_LOG(VIDEO, "PerfQuery result: %d", g_perf_query->GetQueryResult(bpmem.zcontrol.early_ztest ? PQ_ZCOMP_OUTPUT_ZCOMPLOC : PQ_ZCOMP_OUTPUT));
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// run through vertex groups again to set alpha
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if (useDstAlpha && !dualSourcePossible)
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