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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Fix Windows build.
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@ -43,6 +43,7 @@ namespace DX9
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PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
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const PixelShaderCache::PSCacheEntry *PixelShaderCache::last_entry;
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PIXELSHADERUID PixelShaderCache::last_uid;
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static LinearDiskCache<PIXELSHADERUID, u8> g_ps_disk_cache;
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static std::set<u32> unique_shaders;
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@ -233,6 +234,8 @@ static LPDIRECT3DPIXELSHADER9 CreateCopyShader(int copyMatrixType, int depthConv
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void PixelShaderCache::Init()
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{
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last_entry = NULL;
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//program used for clear screen
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{
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char pprog[3072];
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@ -295,7 +298,7 @@ void PixelShaderCache::Clear()
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iter->second.Destroy();
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PixelShaders.clear();
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memset(&last_pixel_shader_uid, 0xFF, sizeof(last_pixel_shader_uid));
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last_entry = NULL;
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}
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void PixelShaderCache::Shutdown()
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@ -331,25 +334,26 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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{
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const API_TYPE api = ((D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF) < 3 ? API_D3D9_SM20 : API_D3D9_SM30;
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PIXELSHADERUID uid;
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GetPixelShaderId(&uid, dstAlphaMode);
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GetPixelShaderId(&uid, dstAlphaMode, components);
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// Check if the shader is already set
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if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
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if (last_entry)
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{
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PSCache::const_iterator iter = PixelShaders.find(uid);
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GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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ValidatePixelShaderIDs(api, PixelShaders[uid].safe_uid, PixelShaders[uid].code, dstAlphaMode, components);
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return (iter != PixelShaders.end() && iter->second.shader);
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if (uid == last_uid)
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{
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GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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ValidatePixelShaderIDs(api, last_entry->safe_uid, last_entry->code, dstAlphaMode, components);
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return last_entry->shader != NULL;
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}
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}
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memcpy(&last_pixel_shader_uid, &uid, sizeof(PIXELSHADERUID));
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last_uid = uid;
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// Check if the shader is already in the cache
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PSCache::iterator iter;
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iter = PixelShaders.find(uid);
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if (iter != PixelShaders.end())
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{
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iter->second.frameCount = frameCount;
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const PSCacheEntry &entry = iter->second;
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last_entry = &entry;
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@ -398,7 +402,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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if (g_ActiveConfig.bEnableShaderDebugging && success)
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{
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PixelShaders[uid].code = code;
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GetSafePixelShaderId(&PixelShaders[uid].safe_uid, dstAlphaMode);
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GetSafePixelShaderId(&PixelShaders[uid].safe_uid, dstAlphaMode, components);
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}
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GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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@ -412,7 +416,6 @@ bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytec
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// Make an entry in the table
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PSCacheEntry newentry;
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newentry.shader = shader;
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newentry.frameCount = frameCount;
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PixelShaders[uid] = newentry;
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last_entry = &PixelShaders[uid];
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