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https://github.com/dolphin-emu/dolphin.git
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Fix Windows build.
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@ -40,12 +40,11 @@ private:
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{
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LPDIRECT3DPIXELSHADER9 shader;
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bool owns_shader;
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int frameCount;
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PIXELSHADERUIDSAFE safe_uid;
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std::string code;
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PSCacheEntry() : shader(NULL), owns_shader(true), frameCount(0) {}
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PSCacheEntry() : shader(NULL), owns_shader(true) {}
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void Destroy()
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{
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if (shader && owns_shader)
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@ -58,6 +57,7 @@ private:
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static PSCache PixelShaders;
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static const PSCacheEntry *last_entry;
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static PIXELSHADERUID last_uid;
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static void Clear();
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public:
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