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Fix Windows build.
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@ -34,12 +34,11 @@ private:
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struct VSCacheEntry
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{
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LPDIRECT3DVERTEXSHADER9 shader;
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int frameCount;
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//#if defined(_DEBUG) || defined(DEBUGFAST)
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std::string code;
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VERTEXSHADERUIDSAFE safe_uid;
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//#endif
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VSCacheEntry() : shader(NULL), frameCount(0) {}
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VSCacheEntry() : shader(NULL) {}
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void Destroy()
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{
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if (shader)
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@ -52,6 +51,7 @@ private:
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static VSCache vshaders;
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static const VSCacheEntry *last_entry;
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static VERTEXSHADERUID last_uid;
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static void Clear();
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public:
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