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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6082 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -5,6 +5,8 @@
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// a simple lockless thread-safe,
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// single reader, single writer queue
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#include "Atomic.h"
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namespace Common
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{
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@ -12,7 +14,7 @@ template <typename T>
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class FifoQueue
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{
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public:
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FifoQueue()
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FifoQueue() : m_size(0)
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{
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m_write_ptr = m_read_ptr = new ElementPtr();
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}
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@ -23,9 +25,20 @@ public:
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delete m_read_ptr;
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}
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bool Empty() const // true if the queue is empty
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u32 Size() const
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{
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return (m_read_ptr == m_write_ptr);
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return m_size;
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}
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bool Empty() const
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{
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//return (m_read_ptr == m_write_ptr);
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return (0 == m_size);
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}
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const T& Front() const
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{
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return *m_read_ptr->current;
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}
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void Push(const T& t)
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@ -35,42 +48,41 @@ public:
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// set the next pointer to a new element ptr
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// then advance the write pointer
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m_write_ptr = m_write_ptr->next = new ElementPtr();
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Common::AtomicIncrement(m_size);
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}
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void Pop()
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{
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Common::AtomicDecrement(m_size);
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ElementPtr *const tmpptr = m_read_ptr;
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// advance the read pointer
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m_read_ptr = m_read_ptr->next;
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// set the next element to NULL to stop the recursive deletion
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tmpptr->next = NULL;
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delete tmpptr; // this also deletes the element
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}
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bool Pop(T& t)
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{
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// if write pointer points to the same element, queue is empty
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if (m_read_ptr == m_write_ptr)
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if (Empty())
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return false;
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// get the element from out of the queue
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t = *m_read_ptr->current;
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ElementPtr *const tmpptr = m_read_ptr;
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// advance the read pointer
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m_read_ptr = m_read_ptr->next;
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// set the next element to NULL to stop the recursive deletion
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tmpptr->next = NULL;
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delete tmpptr; // this also deletes the element
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t = Front();
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Pop();
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return true;
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}
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bool Peek(T& t)
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// not thread-safe
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void Clear()
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{
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// if write pointer points to the same element, queue is empty
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if (m_read_ptr == m_write_ptr)
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return false;
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// get the element from out of the queue
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t = *m_read_ptr->current;
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return true;
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m_size = 0;
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delete m_read_ptr;
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m_write_ptr = m_read_ptr = new ElementPtr();
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}
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private:
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// stores a pointer to element at front of queue
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// stores a pointer to element
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// and a pointer to the next ElementPtr
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class ElementPtr
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{
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@ -94,6 +106,7 @@ private:
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ElementPtr *volatile m_write_ptr;
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ElementPtr *volatile m_read_ptr;
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volatile u32 m_size;
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};
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}
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