New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6082 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-08-10 04:12:32 +00:00
parent a1daa636c2
commit 2b45e87b3e
9 changed files with 603 additions and 417 deletions

View File

@ -13,6 +13,7 @@ WiimoteConfigPage::WiimoteConfigPage(wxWindow* const parent, const int index)
m_input_src_choice->Append(wxT("None"));
m_input_src_choice->Append(wxT("Emulated Wiimote"));
m_input_src_choice->Append(wxT("Real Wiimote"));
m_input_src_choice->Append(wxT("Hybrid Wiimote"));
m_input_src_choice->Select(g_wiimote_sources[m_index]);
_connect_macro_(m_input_src_choice, WiimoteConfigPage::SelectSource, wxEVT_COMMAND_CHOICE_SELECTED, this);