VideoCommon: Remove unused MathUtil.h include from VideoCommon.h

This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
This commit is contained in:
Lioncash
2019-07-16 20:18:48 -04:00
parent 9dd8f82e78
commit 2b9389202e
26 changed files with 44 additions and 34 deletions

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@ -18,6 +18,7 @@
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DebugUtil

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@ -12,12 +12,12 @@
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/Swap.h"
#include "VideoBackends/Software/CopyRegion.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/VideoCommon.h"
namespace EfbInterface
{

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@ -5,8 +5,8 @@
#pragma once
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/VideoCommon.h"
namespace EfbInterface
{

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@ -2,16 +2,18 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Software/Rasterizer.h"
#include <algorithm>
#include <cstring>
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/Tev.h"
#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"

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@ -5,15 +5,12 @@
#pragma once
#include <memory>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/VideoCommon.h"
class GLContext;
#include "Common/MathUtil.h"
class AbstractTexture;
class GLContext;
struct WindowSystemInfo;
class SWOGLWindow

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@ -9,7 +9,6 @@
#include "Common/CommonTypes.h"
#include "Common/GL/GLContext.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/HW/Memmap.h"
#include "VideoBackends/Software/EfbCopy.h"
@ -22,9 +21,8 @@
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoCommon.h"
namespace SW
{

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Software/Tev.h"
#include <algorithm>
#include <cmath>
@ -9,13 +11,13 @@
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/Tev.h"
#include "VideoBackends/Software/TextureSampler.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"

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@ -5,8 +5,8 @@
#pragma once
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoCommon.h"
namespace TextureEncoder
{