Check file system validity before reading opening.bnr

This happened to work without any problems because the only way for a
file system to be invalid was to not have the right GC/Wii magic word
in the unencrypted area, and a volume could not be created without
having the right GC/Wii magic word there. Now that file systems read
the magic word from a partition instead, a fix is needed.
This commit is contained in:
JosJuice
2015-06-03 13:19:28 +02:00
parent 639ce6c484
commit 2bcad57225
2 changed files with 6 additions and 1 deletions

View File

@ -299,6 +299,9 @@ std::string CVolumeWiiCrypted::GetInternalName(const Partition& partition) const
std::map<Language, std::string> CVolumeWiiCrypted::GetLongNames() const
{
std::unique_ptr<IFileSystem> file_system(CreateFileSystem(this, GetGamePartition()));
if (!file_system)
return {{}};
std::vector<u8> opening_bnr(NAMES_TOTAL_BYTES);
size_t size = file_system->ReadFile("opening.bnr", opening_bnr.data(), opening_bnr.size(), 0x5C);
opening_bnr.resize(size);