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D3D: More not very interesting debugger fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4298 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -50,6 +50,8 @@ public:
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bool bSaveTargets;
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bool bSaveShaders;
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void EnableButtons(bool enable);
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private:
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DECLARE_EVENT_TABLE();
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@ -65,6 +67,9 @@ private:
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wxChoice *m_pDumpList;
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wxButton *m_pButtonUpdateScreen;
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wxButton *m_pButtonClearScreen;
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wxButton *m_pButtonClearTextureCache;
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wxButton *m_pButtonClearVertexShaderCache;
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wxButton *m_pButtonClearPixelShaderCache;
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wxTextCtrl *m_pCount;
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@ -88,6 +93,9 @@ private:
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ID_DUMP_LIST,
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ID_UPDATE_SCREEN,
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ID_CLEAR_SCREEN,
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ID_CLEAR_TEXTURE_CACHE,
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ID_CLEAR_VERTEX_SHADER_CACHE,
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ID_CLEAR_PIXEL_SHADER_CACHE,
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ID_COUNT
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};
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@ -102,7 +110,11 @@ private:
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void OnGoButton(wxCommandEvent& event);
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void OnUpdateScreenButton(wxCommandEvent& event);
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void OnClearScreenButton(wxCommandEvent& event);
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void OnClearTextureCacheButton(wxCommandEvent& event);
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void OnClearVertexShaderCacheButton(wxCommandEvent& event);
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void OnClearPixelShaderCacheButton(wxCommandEvent& event);
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void OnCountEnter(wxCommandEvent& event);
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};
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enum PauseEvent {
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