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D3D: More not very interesting debugger fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4298 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -34,6 +34,8 @@
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#include "TextureDecoder.h"
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#include "TextureCache.h"
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#include "debugger/debugger.h"
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u8 *TextureCache::temp = NULL;
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TextureCache::TexCache TextureCache::textures;
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@ -254,6 +256,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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lastTexture[stage] = entry.texture;
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DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);});
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return &entry;
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}
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