D3D: More not very interesting debugger fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4298 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
rice1964
2009-09-18 03:12:32 +00:00
parent 8b4839a4f4
commit 2bd989d4c8
3 changed files with 75 additions and 13 deletions

View File

@ -34,6 +34,8 @@
#include "TextureDecoder.h"
#include "TextureCache.h"
#include "debugger/debugger.h"
u8 *TextureCache::temp = NULL;
TextureCache::TexCache TextureCache::textures;
@ -254,6 +256,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
lastTexture[stage] = entry.texture;
DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);});
return &entry;
}