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synced 2025-07-23 14:19:46 -06:00
fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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@ -37,18 +37,18 @@ enum
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};
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void FlushPipeline();
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void SetGenerationMode(const BPCmd &bp);
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void SetGenerationMode();
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void SetScissor();
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void SetLineWidth(const BPCmd &bp);
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void SetDepthMode(const BPCmd &bp);
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void SetBlendMode(const BPCmd &bp);
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void SetDitherMode(const BPCmd &bp);
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void SetLogicOpMode(const BPCmd &bp);
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void SetColorMask(const BPCmd &bp);
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void SetLineWidth();
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void SetDepthMode();
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void SetBlendMode();
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void SetDitherMode();
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void SetLogicOpMode();
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void SetColorMask();
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void CopyEFB(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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void ClearScreen(const BPCmd &bp, const EFBRectangle &rc);
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void OnPixelFormatChange(const BPCmd &bp);
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void ClearScreen(const EFBRectangle &rc);
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void OnPixelFormatChange();
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u8 *GetPointer(const u32 &address);
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bool GetConfig(const int &type);
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void SetTextureMode(const BPCmd &bp);
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