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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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@ -22,6 +22,8 @@
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#include "XFMemory.h"
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#include "PixelShaderGen.h"
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class PointerWrap;
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// The non-API dependent parts.
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class PixelShaderManager
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{
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@ -30,6 +32,7 @@ public:
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static void Init();
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static void Dirty();
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static void Shutdown();
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static void DoState(PointerWrap &p);
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static void SetConstants(); // sets pixel shader constants
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