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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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@ -20,6 +20,8 @@
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#include "VertexShaderGen.h"
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class PointerWrap;
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struct ProjectionHack
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{
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float sign;
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@ -38,7 +40,8 @@ public:
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static void Init();
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static void Dirty();
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static void Shutdown();
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static void DoState(PointerWrap &p);
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;
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// constant management
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static void SetConstants();
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