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D3D: also fix MAX_COPY_BUFFERS
the D3D backend caches the colmat buffers. As we've created more different colmats, the maximum of this matrices must also be updated.
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@ -20,7 +20,7 @@ namespace DX11
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{
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static TextureEncoder* g_encoder = NULL;
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const size_t MAX_COPY_BUFFERS = 25;
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const size_t MAX_COPY_BUFFERS = 30;
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ID3D11Buffer* efbcopycbuf[MAX_COPY_BUFFERS] = { 0 };
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TextureCache::TCacheEntry::~TCacheEntry()
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