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Merge pull request #4058 from Aestek/fix/netplay-gui-freeze
NetPlay: Fix GUI freeze
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@ -1132,10 +1132,17 @@ void CFrame::DoStop()
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// Pause the state during confirmation and restore it afterwards
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Core::EState state = Core::GetState();
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// Do not pause if netplay is running as CPU thread might be blocked
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// waiting on inputs
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bool should_pause = !NetPlayDialog::GetNetPlayClient();
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// If exclusive fullscreen is not enabled then we can pause the emulation
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// before we've exited fullscreen. If not then we need to exit fullscreen first.
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if (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() ||
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SConfig::GetInstance().bRenderToMain)
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should_pause =
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should_pause && (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() ||
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SConfig::GetInstance().bRenderToMain);
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if (should_pause)
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{
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Core::SetState(Core::CORE_PAUSE);
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}
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@ -1149,7 +1156,9 @@ void CFrame::DoStop()
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HotkeyManagerEmu::Enable(true);
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if (Ret != wxID_YES)
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{
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Core::SetState(state);
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if (should_pause)
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Core::SetState(state);
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m_confirmStop = false;
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return;
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}
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