Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-01-27 20:47:58 +00:00
parent 0371f15c23
commit 2c05c49a04
29 changed files with 484 additions and 396 deletions

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@ -54,10 +54,9 @@ void AOSound::SoundLoop()
}
}
void *soundThread(void *args)
void soundThread(AOSound *aosound)
{
((AOSound *)args)->SoundLoop();
return NULL;
aosound->SoundLoop();
}
bool AOSound::Start()
@ -66,7 +65,7 @@ bool AOSound::Start()
soundSyncEvent.Init();
thread = new Common::Thread(soundThread, (void *)this);
thread = std::thread(soundThread, this);
return true;
}
@ -81,8 +80,7 @@ void AOSound::Stop()
soundSyncEvent.Set();
soundCriticalSection.Enter();
delete thread;
thread = NULL;
thread.join();
if (device)
ao_close(device);

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@ -29,7 +29,7 @@
class AOSound : public SoundStream
{
#if defined(HAVE_AO) && HAVE_AO
Common::Thread *thread;
std::thread thread;
Common::CriticalSection soundCriticalSection;
Common::Event soundSyncEvent;

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@ -91,10 +91,9 @@ bool DSound::WriteDataToBuffer(DWORD dwOffset, // Our own write
}
// The audio thread.
THREAD_RETURN soundThread(void* args)
void soundThread(DSound* dsound)
{
(reinterpret_cast<DSound *>(args))->SoundLoop();
return 0;
dsound->SoundLoop();
}
void DSound::SoundLoop()
@ -138,7 +137,7 @@ bool DSound::Start()
dsBuffer->Lock(0, bufferSize, (void* *)&p1, &num1, 0, 0, 0);
memset(p1, 0, num1);
dsBuffer->Unlock(p1, num1, 0, 0);
thread = new Common::Thread(soundThread, (void *)this);
thread = std::thread(soundThread, this);
return true;
}
@ -179,8 +178,7 @@ void DSound::Stop()
// kick the thread if it's waiting
soundSyncEvent.Set();
delete thread;
thread = NULL;
thread.join();
dsBuffer->Stop();
dsBuffer->Release();
ds->Release();

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@ -31,7 +31,7 @@
class DSound : public SoundStream
{
#ifdef _WIN32
Common::Thread *thread;
std::thread thread;
Common::EventEx soundSyncEvent;
void *hWnd;

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@ -44,8 +44,7 @@ bool OpenALStream::Start()
if (pContext)
{
alcMakeContextCurrent(pContext);
thread = new Common::Thread(
OpenALStream::ThreadFunc, (void *)this);
thread = std::thread(OpenALStream::ThreadFunc, this);
bReturn = true;
}
else
@ -75,8 +74,7 @@ void OpenALStream::Stop()
// kick the thread if it's waiting
soundSyncEvent.Set();
delete thread;
thread = NULL;
thread.join();
alSourceStop(uiSource);
alSourcei(uiSource, AL_BUFFER, 0);
@ -123,10 +121,9 @@ void OpenALStream::Clear(bool mute)
}
}
THREAD_RETURN OpenALStream::ThreadFunc(void* args)
void OpenALStream::ThreadFunc(OpenALStream* alstream)
{
(reinterpret_cast<OpenALStream *>(args))->SoundLoop();
return 0;
alstream->SoundLoop();
}
void OpenALStream::SoundLoop()

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@ -58,10 +58,10 @@ public:
virtual bool usesMixer() const { return true; }
virtual void Update();
static THREAD_RETURN ThreadFunc(void* args);
static void ThreadFunc(OpenALStream* args);
private:
Common::Thread *thread;
std::thread thread;
Common::EventEx soundSyncEvent;
short realtimeBuffer[OAL_MAX_SAMPLES * 2];