Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-01-27 20:47:58 +00:00
parent 0371f15c23
commit 2c05c49a04
29 changed files with 484 additions and 396 deletions

View File

@ -44,8 +44,7 @@ bool OpenALStream::Start()
if (pContext)
{
alcMakeContextCurrent(pContext);
thread = new Common::Thread(
OpenALStream::ThreadFunc, (void *)this);
thread = std::thread(OpenALStream::ThreadFunc, this);
bReturn = true;
}
else
@ -75,8 +74,7 @@ void OpenALStream::Stop()
// kick the thread if it's waiting
soundSyncEvent.Set();
delete thread;
thread = NULL;
thread.join();
alSourceStop(uiSource);
alSourcei(uiSource, AL_BUFFER, 0);
@ -123,10 +121,9 @@ void OpenALStream::Clear(bool mute)
}
}
THREAD_RETURN OpenALStream::ThreadFunc(void* args)
void OpenALStream::ThreadFunc(OpenALStream* alstream)
{
(reinterpret_cast<OpenALStream *>(args))->SoundLoop();
return 0;
alstream->SoundLoop();
}
void OpenALStream::SoundLoop()