Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-01-27 20:47:58 +00:00
parent 0371f15c23
commit 2c05c49a04
29 changed files with 484 additions and 396 deletions

View File

@ -18,37 +18,7 @@
#ifndef _THREAD_H_
#define _THREAD_H_
#ifdef _WIN32
#if defined(_MSC_VER) && defined(_MT)
// When linking with LIBCMT (the multithreaded C library), Microsoft recommends
// using _beginthreadex instead of CreateThread.
#define USE_BEGINTHREADEX
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#ifdef USE_BEGINTHREADEX
#define THREAD_RETURN unsigned __stdcall
#else
#define THREAD_RETURN DWORD WINAPI
#endif
#else
#include <xmmintrin.h>
#define THREAD_RETURN void*
#include <unistd.h>
#ifdef _POSIX_THREADS
#include <pthread.h>
#elif GEKKO
#include <ogc/lwp_threads.h>
#else
#error unsupported platform (no pthreads?)
#endif
#endif
#include "StdThread.h"
// Don't include common.h here as it will break LogManager
#include "CommonTypes.h"
@ -61,6 +31,8 @@
#define INFINITE 0xffffffff
#endif
#include <xmmintrin.h>
//for gettimeofday and struct time(spec|val)
#include <time.h>
#include <sys/time.h>
@ -69,6 +41,11 @@
namespace Common
{
int CurrentThreadId();
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
void SetCurrentThreadAffinity(u32 mask);
class CriticalSection
{
@ -88,57 +65,6 @@ namespace Common
void Leave();
};
#ifdef _WIN32
#ifdef USE_BEGINTHREADEX
typedef unsigned (__stdcall *ThreadFunc)(void* arg);
#else
typedef DWORD (WINAPI *ThreadFunc)(void* arg);
#endif
#else
typedef void* (*ThreadFunc)(void* arg);
#endif
class Thread
{
public:
Thread(ThreadFunc entry, void* arg);
~Thread();
void SetAffinity(int mask);
static void SetCurrentThreadAffinity(int mask);
static int CurrentId();
bool IsCurrentThread();
#ifdef _WIN32
void SetPriority(int priority);
DWORD WaitForDeath(const int iWait = INFINITE);
#else
void WaitForDeath();
#endif
private:
#ifdef _WIN32
HANDLE m_hThread;
#ifdef USE_BEGINTHREADEX
unsigned m_threadId;
#else
DWORD m_threadId;
#endif
#else
#ifdef _POSIX_THREADS
pthread_t thread_id;
#endif
#endif
};
#ifdef _WIN32
// Event(WaitForSingleObject) is too expensive
// as it always enters Ring0 regardless of the state of lock