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Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -38,10 +38,9 @@ extern CFrame* main_frame;
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DEFINE_EVENT_TYPE(wxEVT_THREAD)
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THREAD_RETURN NetPlayThreadFunc(void* arg)
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void NetPlayThreadFunc(NetPlay* np)
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{
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((NetPlay*)arg)->Entry();
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return 0;
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np->Entry();
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}
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// called from ---GUI--- thread
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