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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-28 16:49:58 -06:00
Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -7,8 +7,7 @@ NetPlayServer::~NetPlayServer()
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if (is_connected)
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{
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m_do_loop = false;
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m_thread->WaitForDeath();
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delete m_thread;
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m_thread.join();
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}
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}
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@ -41,7 +40,7 @@ NetPlayServer::NetPlayServer(const u16 port, const std::string& name, NetPlayDia
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is_connected = true;
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m_selector.Add(m_socket);
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m_thread = new Common::Thread(NetPlayThreadFunc, this);
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m_thread = std::thread(NetPlayThreadFunc, this);
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}
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else
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is_connected = false;
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