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DriverDetails: Update Intel bug description.
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@ -59,7 +59,7 @@ namespace DriverDetails
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{OS_WINDOWS,VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
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{OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
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{OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, -1, BUG_INTELBROKENBUFFERSTORAGE, 101810.3907, 101810.3960, true},
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{OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, -1, BUG_INTELBROKENINTERFACEBLOCKS, -1.0, -1.0, true},
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{OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, -1, BUG_INTELBROKENSTRUCTS, -1.0, -1.0, true},
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};
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static std::map<Bug, BugInfo> m_bugs;
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@ -200,15 +200,14 @@ namespace DriverDetails
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// Broken on Windows Intel
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// if (cond == false)
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BUG_BROKENNEGATEDBOOLEAN,
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// Bug: Intel's Windows driver breaks interface blocks that contain structs.
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// Bug: Intel's Windows driver can't pass structs between shader stages.
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// Affected devices: Intel (Windows)
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// Started Version: -1
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// Ended Version: -1
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// We need interface blocks to make the geometry shader optional and we need structs to make
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// assignment easier in the geometry shader stage. However Intel's Windows drivers don't seem
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// to be able handle this combination.
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// We need structs to make assignment easier in the geometry shader stage. However Intel's
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// Windows drivers don't seem to be able handle passing them between shader stages.
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// TODO: Find affected versions.
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BUG_INTELBROKENINTERFACEBLOCKS,
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BUG_INTELBROKENSTRUCTS,
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};
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