Merge pull request #12966 from Dentomologist/cheatsmanager_create_code_widgets_only_once

CheatsManager: Create Action Replay and Gecko code widgets only once
This commit is contained in:
JMC47
2024-09-07 15:13:18 -04:00
committed by GitHub
6 changed files with 161 additions and 123 deletions

View File

@ -35,25 +35,27 @@ ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_
CreateWidgets();
ConnectWidgets();
if (!m_game_id.empty())
{
Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
const Common::IniFile game_ini_default =
SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
}
UpdateList();
OnSelectionChanged();
LoadCodes();
}
ARCodeWidget::~ARCodeWidget() = default;
void ARCodeWidget::ChangeGame(std::string game_id, const u16 game_revision)
{
m_game_id = std::move(game_id);
m_game_revision = game_revision;
m_restart_required = false;
m_ar_codes.clear();
// If a CheatCodeEditor is open, it's now trying to add or edit a code in the previous game's code
// list which is no longer loaded. Letting the user save the code wouldn't make sense, so close
// the dialog instead.
m_cheat_code_editor->reject();
LoadCodes();
}
void ARCodeWidget::CreateWidgets()
{
m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this);
@ -65,10 +67,7 @@ void ARCodeWidget::CreateWidgets()
m_code_edit = new NonDefaultQPushButton(tr("&Edit Code..."));
m_code_remove = new NonDefaultQPushButton(tr("&Remove Code"));
m_code_list->setEnabled(!m_game_id.empty());
m_code_add->setEnabled(!m_game_id.empty());
m_code_edit->setEnabled(!m_game_id.empty());
m_code_remove->setEnabled(!m_game_id.empty());
m_cheat_code_editor = new CheatCodeEditor(this);
m_code_list->setContextMenuPolicy(Qt::CustomContextMenu);
@ -179,14 +178,18 @@ void ARCodeWidget::OnListReordered()
void ARCodeWidget::OnSelectionChanged()
{
auto items = m_code_list->selectedItems();
const QList<QListWidgetItem*> items = m_code_list->selectedItems();
const bool empty = items.empty();
if (items.empty())
m_code_edit->setDisabled(empty);
m_code_remove->setDisabled(empty);
if (empty)
return;
const auto* selected = items[0];
const QListWidgetItem* const selected = items[0];
bool user_defined = m_ar_codes[m_code_list->row(selected)].user_defined;
const bool user_defined = m_ar_codes[m_code_list->row(selected)].user_defined;
m_code_remove->setEnabled(user_defined);
m_code_edit->setText(user_defined ? tr("&Edit Code...") : tr("Clone and &Edit Code..."));
@ -214,6 +217,29 @@ void ARCodeWidget::UpdateList()
m_code_list->setDragDropMode(QAbstractItemView::InternalMove);
}
void ARCodeWidget::LoadCodes()
{
if (!m_game_id.empty())
{
Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
const Common::IniFile game_ini_default =
SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
}
m_code_list->setEnabled(!m_game_id.empty());
m_code_add->setEnabled(!m_game_id.empty());
m_code_edit->setEnabled(false);
m_code_remove->setEnabled(false);
UpdateList();
}
void ARCodeWidget::SaveCodes()
{
if (m_game_id.empty())
@ -241,10 +267,9 @@ void ARCodeWidget::OnCodeAddClicked()
ActionReplay::ARCode ar;
ar.enabled = true;
CheatCodeEditor ed(this);
ed.SetARCode(&ar);
SetQWidgetWindowDecorations(&ed);
if (ed.exec() == QDialog::Rejected)
m_cheat_code_editor->SetARCode(&ar);
SetQWidgetWindowDecorations(m_cheat_code_editor);
if (m_cheat_code_editor->exec() == QDialog::Rejected)
return;
m_ar_codes.push_back(std::move(ar));
@ -261,23 +286,19 @@ void ARCodeWidget::OnCodeEditClicked()
const auto* const selected = items[0];
auto& current_ar = m_ar_codes[m_code_list->row(selected)];
SetQWidgetWindowDecorations(m_cheat_code_editor);
CheatCodeEditor ed(this);
if (current_ar.user_defined)
{
ed.SetARCode(&current_ar);
SetQWidgetWindowDecorations(&ed);
if (ed.exec() == QDialog::Rejected)
m_cheat_code_editor->SetARCode(&current_ar);
if (m_cheat_code_editor->exec() == QDialog::Rejected)
return;
}
else
{
ActionReplay::ARCode ar = current_ar;
ed.SetARCode(&ar);
SetQWidgetWindowDecorations(&ed);
if (ed.exec() == QDialog::Rejected)
m_cheat_code_editor->SetARCode(&ar);
if (m_cheat_code_editor->exec() == QDialog::Rejected)
return;
m_ar_codes.push_back(std::move(ar));

View File

@ -15,6 +15,7 @@ namespace ActionReplay
struct ARCode;
}
class CheatCodeEditor;
class CheatWarningWidget;
#ifdef USE_RETRO_ACHIEVEMENTS
class HardcoreWarningWidget;
@ -31,6 +32,7 @@ public:
explicit ARCodeWidget(std::string game_id, u16 game_revision, bool restart_required = true);
~ARCodeWidget() override;
void ChangeGame(std::string game_id, u16 game_revision);
void AddCode(ActionReplay::ARCode code);
signals:
@ -47,6 +49,7 @@ private:
void CreateWidgets();
void ConnectWidgets();
void UpdateList();
void LoadCodes();
void SaveCodes();
void SortAlphabetically();
void SortEnabledCodesFirst();
@ -70,6 +73,8 @@ private:
QPushButton* m_code_edit;
QPushButton* m_code_remove;
CheatCodeEditor* m_cheat_code_editor;
std::vector<ActionReplay::ARCode> m_ar_codes;
bool m_restart_required;
};

View File

@ -42,20 +42,30 @@ GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u1
CreateWidgets();
ConnectWidgets();
if (!m_game_id.empty())
{
Common::IniFile game_ini_local;
LoadCodes();
}
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
void GeckoCodeWidget::ChangeGame(std::string game_id, std::string gametdb_id,
const u16 game_revision)
{
m_game_id = std::move(game_id);
m_gametdb_id = std::move(gametdb_id);
m_game_revision = game_revision;
m_restart_required = false;
const Common::IniFile game_ini_default =
SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
}
m_gecko_codes.clear();
m_code_list->clear();
m_name_label->clear();
m_creator_label->clear();
m_code_description->clear();
m_code_view->clear();
UpdateList();
// If a CheatCodeEditor is open, it's now trying to add or edit a code in the previous game's code
// list which is no longer loaded. Letting the user save the code wouldn't make sense, so close
// the dialog instead.
m_cheat_code_editor->reject();
LoadCodes();
}
GeckoCodeWidget::~GeckoCodeWidget() = default;
@ -91,19 +101,10 @@ void GeckoCodeWidget::CreateWidgets()
m_remove_code = new NonDefaultQPushButton(tr("&Remove Code"));
m_download_codes = new NonDefaultQPushButton(tr("Download Codes"));
m_cheat_code_editor = new CheatCodeEditor(this);
m_download_codes->setToolTip(tr("Download Codes from the WiiRD Database"));
m_code_list->setEnabled(!m_game_id.empty());
m_name_label->setEnabled(!m_game_id.empty());
m_creator_label->setEnabled(!m_game_id.empty());
m_code_description->setEnabled(!m_game_id.empty());
m_code_view->setEnabled(!m_game_id.empty());
m_add_code->setEnabled(!m_game_id.empty());
m_edit_code->setEnabled(false);
m_remove_code->setEnabled(false);
m_download_codes->setEnabled(!m_game_id.empty());
auto* layout = new QVBoxLayout;
layout->addWidget(m_warning);
@ -166,17 +167,16 @@ void GeckoCodeWidget::ConnectWidgets()
void GeckoCodeWidget::OnSelectionChanged()
{
auto items = m_code_list->selectedItems();
const QList<QListWidgetItem*> items = m_code_list->selectedItems();
const bool empty = items.empty();
m_edit_code->setEnabled(!empty);
m_remove_code->setEnabled(!empty);
m_edit_code->setDisabled(empty);
m_remove_code->setDisabled(empty);
if (items.empty())
if (empty)
return;
auto selected = items[0];
const QListWidgetItem* const selected = items[0];
const int index = selected->data(Qt::UserRole).toInt();
@ -212,10 +212,9 @@ void GeckoCodeWidget::AddCode()
Gecko::GeckoCode code;
code.enabled = true;
CheatCodeEditor ed(this);
ed.SetGeckoCode(&code);
SetQWidgetWindowDecorations(&ed);
if (ed.exec() == QDialog::Rejected)
m_cheat_code_editor->SetGeckoCode(&code);
SetQWidgetWindowDecorations(m_cheat_code_editor);
if (m_cheat_code_editor->exec() == QDialog::Rejected)
return;
m_gecko_codes.push_back(std::move(code));
@ -231,10 +230,9 @@ void GeckoCodeWidget::EditCode()
const int index = item->data(Qt::UserRole).toInt();
CheatCodeEditor ed(this);
ed.SetGeckoCode(&m_gecko_codes[index]);
SetQWidgetWindowDecorations(&ed);
if (ed.exec() == QDialog::Rejected)
m_cheat_code_editor->SetGeckoCode(&m_gecko_codes[index]);
SetQWidgetWindowDecorations(m_cheat_code_editor);
if (m_cheat_code_editor->exec() == QDialog::Rejected)
return;
SaveCodes();
@ -254,6 +252,35 @@ void GeckoCodeWidget::RemoveCode()
SaveCodes();
}
void GeckoCodeWidget::LoadCodes()
{
if (!m_game_id.empty())
{
Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
const Common::IniFile game_ini_default =
SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
}
m_code_list->setEnabled(!m_game_id.empty());
m_name_label->setEnabled(!m_game_id.empty());
m_creator_label->setEnabled(!m_game_id.empty());
m_code_description->setEnabled(!m_game_id.empty());
m_code_view->setEnabled(!m_game_id.empty());
m_add_code->setEnabled(!m_game_id.empty());
m_edit_code->setEnabled(false);
m_remove_code->setEnabled(false);
m_download_codes->setEnabled(!m_game_id.empty());
UpdateList();
}
void GeckoCodeWidget::SaveCodes()
{
if (m_game_id.empty())

View File

@ -10,6 +10,7 @@
#include "Common/CommonTypes.h"
class CheatCodeEditor;
class CheatWarningWidget;
#ifdef USE_RETRO_ACHIEVEMENTS
class HardcoreWarningWidget;
@ -33,6 +34,8 @@ public:
bool restart_required = true);
~GeckoCodeWidget() override;
void ChangeGame(std::string game_id, std::string gametdb_id, u16 game_revision);
signals:
void OpenGeneralSettings();
#ifdef USE_RETRO_ACHIEVEMENTS
@ -52,6 +55,7 @@ private:
void EditCode();
void RemoveCode();
void DownloadCodes();
void LoadCodes();
void SaveCodes();
void SortAlphabetically();
void SortEnabledCodesFirst();
@ -74,6 +78,7 @@ private:
QPushButton* m_edit_code;
QPushButton* m_remove_code;
QPushButton* m_download_codes;
CheatCodeEditor* m_cheat_code_editor;
std::vector<Gecko::GeckoCode> m_gecko_codes;
bool m_restart_required;
};